In Pulsar, outer space is the limit. Playability is endless as 24 Galaxy cards (including Stars, Planets, and Space Hubs) are randomly laid out in 5 x 5 grid to create the board around the central Black Hole. Sample/Concentrate cards are stacked on their respective Planets, and Hub cards are divided and placed on the Space Hubs, triggered when a scientist must stop at one. Rockets soar around space in movement patterns designated by a Vector Die roll, building warp speed, and by manipulation if in another rocket’s path. The goal is to land on the Planets, initiating the serum-development process. Each scientist also has his/her own special forte, determined by the random dealing of Character cards at the start of each game.
Space can be an awfully big place! A team-play variant allows scientists to work together, combining their character powers and using the bump-and-go rocket system to propel each other around the galaxy.
Here’s a downloadable PDF of the rules.