The State of Games, Ep. 89 – The One About So Here’s The Thing

stateofgameslogonewWe weren’t even supposed to be here today. We all blame TC; he just wanted to quickly talk about a few random things on his mind. As is our custom, though, a few quick, random things turned into an hour and a half of weird awesomeness and lots of rants. So settle in, pop some popcorn, get ready to tell the kids to put their earmuffs on, and enjoy!


 

The Dice Hate Me Games/Greater Than Games Design Challenge!

We’re looking for a few good games – and this is your chance to win big, and possibly have your game design published!

Greater Than Games and Dice Hate Me Games would like to announce a new game design contest for 2015. Beginning on Tuesday, May 5, 2015, we will begin accepting submissions for game designs featuring a dexterity element. Submissions will be accepted through Monday, August 31, 2015. The winner of the contest will receive $250, a designer table at Unpub 6, and their design will be considered for publishing. The first runner-up will receive $100, and second and third runners-up each receive $75.

In addition to prize money, the Unpub 6 designer table, and consideration for publishing, design finalists’ entries will be featured prominently on greaterthangames.com, dicehatemegames.com, and on The State of Games podcast.

In order to enter the contest, designers should submit sell sheets, full rules, component files, and, if available, any playtesting feedback, gameplay videos, and information on previous designs. The full submission guidelines can be found at greaterthangames.com/2015-dexterity-game-design-submission-guidelines. Entrants may submit their designs to craig@greaterthangames.com.

Once the submission deadline has passed, our team will evaluate the designs and determine which entry will advance to the second stage. At that point, we will ask for a few entrants to send us a full physical prototype of their game. We will also require the designer to sign a non-compete agreement, as their game will have the possibility of being published by Greater Than Games.

A dexterity game, in the context of this announcement, is defined as a game that requires the combination of physical ability and strategic thinking. A few notable examples of dexterity games are Jenga, Animal Upon Animal, Pitchcar, Ascending Empires, Cube Quest, and Terror in Meeple City. Obviously, this is a very broad description, and allows for wide interpretation by the designer. Designers are encouraged to be innovative and diverse in their submissions, and all themes will be considered equally.

 

mountainsLinks to important things mentioned on the podcast:

The Unpub Network

Ticket to Ride

Agricola

Arkham Horror

Twilight Imperium

Spyfall

Superfight!

Xenon Profiteer

Fleet

Destruction of the Gods: Destined Factions

New Bedford

Bottom of the 9th

Compounded

Geiger Expansion

Monster Truck Mayhem

Yahtzee

Settlers of Catan

Pictionary

Greatest of All Mountains

The Warren

Fleet Wharfside

Don’t Get Eated

TC Petty III’s Designer Ego blog (with Don’t Get Eated print-and-play)

 

 

ALSO, OUR KICKSTARTER ALL STARS:

Please visit our new game store! You can now find all the Dice Hate Me Games titles at the Greater Than Games store!

 

And, finally:

The Dice Hate Me Games Newsletter! Sign up for the best in behind-the-scenes goodness from our hearts to yours.

Like what you hear? Subscribe to the State of Games podcast RSS feed!

 

Related posts:

  1. The State of Games, Ep. 84: The One About Ever-Expanding Games
  2. The State of Games, Ep. 85: The One About Gaming Potpourri
  3. The State of Games, Ep. 86: The One About Origins 2015
  4. The State of Games, Ep. 87 – The One About Growing New Gamers
  5. The State of Games, Ep. 88 – The One About Do-Overs
Comments
One Response to “The State of Games, Ep. 89 – The One About So Here’s The Thing”
  1. Lee says:

    Darrell, I’ve played Viceroy, and I’ll vouch for it. It’s an entertaining game. Each round starts with a clever not-your-typical-auction phase that promotes table talk and discussions to hopefully ensure one doesn’t needlessly overspend for cards (though verbal agreements can be broken to throw a wrench into plans). Then the game continues with a card pyramid building phase that provides a puzzle of sorts to figure out how best to play the cards you’ve won at auction. I say puzzle because each card provides a wealth of benefits depending on when and how it’s placed into the pyramid. Plus there are resources to manage throughout the game that require effort to obtain at times. The game looks great on the table with spectacular card artwork and colorful components. It’s a title that’s definitely worth your while to check out. I’d be glad to hear what you think of it if when you get to play it yourself.

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