The Alien Resistance – A Panic Station Review
The old station creaks under the strain of the vacuum surrounding it. A couple of hours have passed since you watched your android gunner be taken down in a hail of surprise suppressor fire by one of your original teammates. You turned and made a break for it, cold sweat covering your brow, and have since made it further into the complex despite those damnable bugs that have been popping up all over. Suddenly, a sound to your left makes you turn and jump. Out of the shadows steps Nina, your most trusted team confidante. “It’s ok,” she purrs, stepping closer, “we’re all in this together.” She slowly extends her... Read More
Kickstarter Quick-look: Super Showdown
Somewhere, deep in the heart of the city, a villain perfects his nefarious plan. His constant obsession: to rid the city of its pesky patron saint and to finally rule the weaklings that walk its streets. Meanwhile, high atop the tallest skyscraper, a hero watches, his razor keen senses attuned to the slightest stir of trouble. The hero knows that it won’t be long before the villain emerges from beneath the urban sprawl – and wherever evil rises, the hero will soon strike it down. The setting: the colorful city of Gold and Silver Age comics – the world of Super Showdown! Super Showdown is a card game that pits two players in... Read More
Expanding Space – An Alien Frontiers: Factions Preview
When I first interviewed David MacKenzie of Clever Mojo Games back in July of last year, I wasn’t quite sure what to make of the Alien Frontiers and Kickstarter phenomenons. I knew that I was fascinated with how a small company could create such a big buzz in such a short time, and so down the rabbit hole I plummeted. After playing and loving Alien Frontiers, naming it the Dice Hate Me Game of the Year for 2010, and getting to know David, his brother Fred, and the amazing things that Clever Mojo Games has been up to in the past year, I can safely say that it has been a great trip… and it’s far from over. Clever Mojo –... Read More
They Built This City…
This preview was originally posted on April 25, 2011, but since Clever Mojo Games has now released Sunrise City into the wilds of Kickstarter, I thought it would be a good time to take a look at how far the game has progressed. I’ve played Sunrise City many, many times since this preview and watched as it developed into a fun, approachable and engaging game. To check out how it has grown and progressed, read over the preview and then head over to Kickstarter to check out the campaign! In a recent BoardGameGeek News round-up, W. Eric Martin featured a brief tease about Sunrise City – a tile-laying city game currently in production... Read More
The State of Games, Episode 10 – The One About Origins
The State of Games, Episode 10 is geared up and ready for gaming – convention style! I’ll bet all you board gamers and grognards know what we’re talking about with the title of this one, and it ain’t about Darwin (although he was a clue in a game of Time’s Up this past week). So grab your dice bag and jump on board, because it’s convention time! Read More Read More
Origins Game Fair 2011: Day 3
I’m happy to report that on Day 3 of Origins, The Great Banana Quest was finally fulfilled. With my system unable to sustain another morning of breakfast sandwiches, I scoured the convention center for something remotely healthy. Thankfully, I was able to bribe a smoothie attendant out of a banana, no doubt depriving some poor convention-goer of some frozen fruit goodness later that day. But I digress. First order of business for the day: Leviathans. For those not in the know, Leviathans is a miniatures game of aerial combat between huge fleets of heavily armored airships – giant, floating flotillas held aloft by giant Tesla coils.... Read More
Swinging Jivecat Voodoo Artist!
Last month on Dice Hate Me, I shared a sneak peek at one of the newest games being playtested in the Clever Mojo Games stable – Swinging Jivecat Voodoo Lounge, by designer Seth Roback. Since then, I’ve gotten a closer look at a new board layout and a revised rulebook that actually made me understand the mad machinations behind this offbeat and intriguing game. David MacKenzie will have the prototype in tow at Origins, so I’ll be sitting down for a few sessions, and taking copious notes and pictures, so look for that during my periodic updates during the convention. Read More Read More
Tequila Sunrise over Clever Mojo Games
Clever Mojo Games (makers of the Dice Hate Me 2010 Game of the Year Alien Frontiers) is on the move! As reported on Dice Hate Me earlier, Clever Mojo has several games in development: the draconian deck-builder Princes of the Dragon Throne, the tile-laying Sunrise City, and the rather quirky, but totally radical Swinging Jivecat Voodoo Lounge. I’ve recently gotten my hands on a prototype of Sunrise City, and some sneak peeks at rules and playtest photos of Swinging Jivecat Voodoo Lounge, so may I present to all you dear readers, a little preview of the mojo ahead. Read More Read More
Space For More: An Interview With Empires of the Void Designer Ryan Laukat
Space… the well-trod frontier – at least in board games. There’s good reason for that, though: Space is awesome, as are many quality, space-based games. One space epic in particular has developed quite a buzz recently online – Empires of the Void, designed and illustrated by veteran board game artist Ryan Laukat. Ryan is responsible for quite a bit of art in Dominion, as well as Alf Seegert’s trollish masterpieces, Bridge Troll and Trollhalla. Ryan’s unique art style lends a fun flair to a genre that can sometimes feel a bit staid. In order for us to know more about Empires of the Void and the inspiration to... Read More
Inside the Big Top: An Interview with Artipia Games
I would bet that when most people think of board games, the circus is not exactly the first image that pops to mind. Artipia Games is setting out to change that with their upcoming fall release, Drum Roll. After watching the progression of game design and art direction on BoardGameGeek for several months, I felt that it was time to have a chat with game co-designer Konstantinos Kokkinis and find out the big deal under the big top. Just to give us all a better understanding of Drum Roll, can you provide a brief summary of gameplay and key mechanics? During the game, the players give 3 shows. For each of these shows they have 5-7 turns of preparation.... Read More