stateofgameslogonewFive years ago on Memorial Day weekend, six gamers gathered to duke it out for galactic supremacy in Twilight Imperium: Third Edition and we recorded the whole thing for The State of Games. Ever since that incredible 12-hour slugfest we had wanted to do it again and the release of Twilight Imperium: Fourth Edition gave us all a perfect excuse. And, so, I convinced two of the veterans of the old game and two TI newbies over to the house, threw a pork butt on the smoker, and got down to business in figuring out who would reign supreme. Spoiler alert: It was awesome. Enjoy!

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stateofgameslogonewWhen TC volunteers to handle an upcoming topic and tackle the show notes I never say no. Not only is it a welcome break for me but it’s inevitably like that ol’ box of chocolates – you never know what you’re gonna get. This time around it ended up with all three of us talking about best and worst of game aesthetics for about an hour, but the conversation was far more engaging and encompassing than I expected. We start at the fall of the video game industry in 1983 and don’t let up until we’ve covered the latest all-flash and no-substance projects on Kickstarter. So break out your smoking jackets, it’s getting academic up in here.

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TI4coverGreetings dear readers, and welcome to a long-awaited return to the far-flung star realms of Twilight Imperium. Five years ago, at Dice Hate Me HQ, six intrepid contestants vied for the seat at the head of Mecatol Rex, and only one was triumphant – me! Now, four factions have risen to challenge me for the throne. Two are veterans of the original battle, but two are new to the fray. And all, including me, are new to Twilight Imperium: Fourth Edition!

Here’s where you all come in – you can help us decide the fate of the galaxy by helping us choose which factions will be in the game, and which player will control them! Just like last time we’re conducting a poll which you can vote on below. We will take the top two faction results for each player and then choose one of them. To help you make the right choice I’ve provided a quick summary of the players, their strengths, and the factions and their special abilities. Vote, then stay tuned to @dicehateme on Twitter this Saturday, and then tune in to the next episode of The State of Games podcast to hear our exploits! And if you want to revisit all the fun, excitement, and double crossing from last time, be sure to check out Ep. 46 of The State of Games! Read More

stateofgameslogonewEvery now and then on the podcast we like to have a special guest, and it’s especially special when the guest not only wants to be on but also proposes a salient topic. This time around we have Seth Jaffee, who is not only a game designer and head of development for Tasty Minstrel Games, but also a long-time listener of the podcast. We’ve known Seth for about seven years now, and it’s awesome to be able to catch up with him somewhere outside of Twitter and the big conventions. Join us as we go deep into all sorts of territories – this is a long one, but it’s chock full of meat!

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In this video I’m joined by J.R. Honeycutt, Ruth Boyack, and Lillian Hagmann as we return to Fireball Island and face the wrath of the volcanic tiki god Vul-Kar in the remake from Restoration games!

The game is awesome, and still on Kickstarter… but for only a few days! Pledge now and try your best to survive!

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stateofgameslogonewIt’s been a busy year for us here on the podcast and, as such, we’ve had back-to-back episodes that were around 3 hours. Those types of episodes can be a lot of fun but they’re also pretty exhausting, so we figured we’d take it a little easy this time around, keep it simple, and just talk about some of the great games we’ve been playing recently. Enjoy!

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stateofgameslogonewWe travel to a lot of gaming conventions each year but none are quite as unique or as special as the Unpublished Games Festival. In this, its 8th year, Unpub has grown from a tiny gathering of game designers at the VFW Hall in Dover, Delaware, to thousands gathering to make good games better at the Hunt Valley Resort just outside Baltimore, Maryland. Unpub has been an invaluable resource for designers as playtesters pour in to play, give feedback, and improve game designs. It’s quite possible that Dice Hate Me Games wouldn’t exist without Unpub, and I can guarantee you there are more than a few excellent game titles on your shelves that became excellent because of Unpub.

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