stateofgameslogonewWe got the band back together! And, boy, did we have a lot to talk about. With all four of us scattered to the four winds during Thanksgiving and beyond, we felt like it would be a good time for another potpourri episode, especially since there were some particularly meaty topics around. We also figured this would be a good palette cleanser before our big holiday episode coming up in ep. 120 where we’ll all be together at Casa de Louder for festivities. Enjoy!

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2016HolidayThumbHo Ho Holy cow… the holidays are upon us once again! That means it’s time for my favorite yearly tradition: The Dice Hate Me Holiday Gift Guide! I’m back this year with a whole passel of possible presents for your favorite players and cube pushers. Some selections may be a bit esoteric, but I guarantee they’ll all satisfy those special someone’s on your list. Whew, that was a lot of alliteration!

So relax, pour yourself some cocoa or a glass or three of eggnog, and allow me to help you out with your shopping lists, Dear Readers. May all your rolls be sixes and your resource cubes be plentiful. Happy Holidays and Happy Gaming!

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stateofgameslogonewAhhh, the good ol’ days. Many of us look back with great nostalgia on those events, items, shows, and such that bring us warm, fuzzy feelings and help us to combat the slings and arrows of outrageous fortune in our daily lives. The board game space is rife with nostalgia nowadays, with many designers and publishers banking on the selling power of happy memories from yesteryear. So pour yourself some Nesquick, put on your superhero jammies, and kick back as we look back on the best of the past and what it could mean for the future.

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stateofgameslogonewIt’s no secret that everybody loves a good secret, and we’re here to talk all about that particular phenomenon in the board game space. We’ve had some experience with having to keep a secret or two around the Dice Hate Me HQ and it’s not always easy. But, sometimes it’s necessary, not only to protect a game design, but also to protect the production timeline. Confused? Don’t be, as all will be made clear after listening to Ep. 117!

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stateofgameslogonewIf we’ve learned one thing over the years, it’s that not all games are for all people. We all have individual tastes in types of games that we like, and often times will steer clear of other games of those same types down the road. This podcast is all about those little gems that have surprised us over the years, made us rethink why we never liked these types of games in the first place, and that we’re eager to share now with all of you dear listeners.

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stateofgameslogonewIf there’s one thing most of us gamers get all excited about, it’s the new shiny in cardboard. Board games are growing in leaps and bounds, and each month sees an exponential increase in board game releases. Some titles somehow tap into the zeitgeist and hurtle skyward with tons of hype, while other, equally-worthy, titles inexplicably tumble down into obscurity. We’re here to talk about this very thing, and how BGG’s The Hotness can make or break a game, and, sometimes, even a company.

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stateofgameslogonewThere are certain times in the history of the podcast where we just feel compelled to dive headlong into the deep recesses of our hobby to discuss somewhat esoteric things. This time around, it’s all about art – specifically, if board games (or any consumer-based media, for that matter) could be considered art. Through our journey, we define what art means to us, which games we think might fit the bill, and even which games helped to define our generation, art pieces or not.

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