stateofgameslogonew“Whenever I find myself growing grim about the mouth; whenever it is a damp, drizzly November in my soul; whenever I find myself involuntarily pausing before coffin warehouses, and bringing up the rear of every funeral I meet; and especially whenever my hypos get such an upper hand of me, that it requires a strong moral principle to prevent me from deliberately stepping into the street, and methodically knocking people’s hats off – then, I account it high time to get to sea as soon as I can.” – Herman Melville, Moby Dick

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stateofgameslogonewThe air is crisp, the leaves are turning colors, and all the spooks and specters are coming out to play. In other words, it’s the greatest time of the year! We love our spooky stuff at Dice Hate Me, and we were eager to get back to our tradition of an especially spooky State of Games. It’s an unconventional kind of spooky, but I’m willing to bet that more than a few of you will be able to relate to our taut tales of gaming terror – so huddle up around the fire and get ready for some gaming ghost stories!

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stateofgameslogonewMaking decisions can sometimes be hard, but when you make a really good decision, not much is more satisfying. In boardgames we all make decisions constantly – what to play, how to play, how to react when we get beat. But there are also a lot of decisions that are made outside of the game, during production, design, and publication. This podcast is about all of those decisions – good, bad, and downright ugly.

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stateofgameslogonewCon season is winding down, but there was one last little hurrah to make before the long, cold winter: GrandCon in Grand Rapids, Michigan. GR is a hotbed of boardgaming enthusiasts and designers, much like the Raleigh/Durham/Chapel Hill area – plus, they also have great beer, just like we do! So despite the 12 hour drive, it was pretty much a win/win situation with board games, beers, and some of the best darn people in the hobby.

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stateofgameslogonewSometimes on the podcast we talk about so many different things that it’s nearly impossible to describe it all with one simple title. This is one of those times. This one was almost called The One About More Naked People and Naked Games but we figured no on would know what we were talking about. No matter the name, though, we have a great time discussing prototypes and strippers. This podcast is a bit like a box of chocolates on most days. Enjoy!

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GenCon is the biggest gaming convention of the year for North America, and that means lots and lots to see and do! As is the custom here on Dice Hate Me, I make sure to take lots of photos to share with all of you, dear readers, so that if you didn’t get a chance to go to the big show you’ll at least get a taste of what you missed – and can make plans to head there next year! Enjoy!

The theme of this year's GenCon could have been "The Show of the Selfie" - and we took tons. On Wednesday afternoon, Dan Patriss and I hung out with Stephen Buonocore of Stronghold Games and Mike Fitzgerald, designer of Diamonds. Here is a selfie of myself, Dan, Stephen and Mike, doing an "I'm too cool to be in this picture" photobomb in the background.

The theme of this year’s GenCon could have been “The Show of the Selfie” – and we took tons. On Wednesday afternoon, Dan Patriss and I hung out with Stephen Buonocore of Stronghold Games and Mike Fitzgerald, designer of Diamonds. Here is a selfie of myself, Dan, Stephen and Mike, doing an “I’m too cool to be in this picture” photobomb in the background.


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stateofgameslogonewIt’s no secret – we at Dice Hate Me LOVE going to gaming conventions, and the biggest show of the year is GenCon in Indianapolis! Three of our four intrepid podcasters traveled to Indy for the big show, played lots of games, bought lots of games, and generally enjoyed our time seeing old friends and making new ones! It was an awesome show – a big show – and this podcast is equally big. Enjoy!

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