Ah, mid-August. That special time of the year between when all the big conventions are over and when school starts back up. It would feel heavenly if I didn’t have so much to do to put Legends of Sleepy Hollow to bed. But I digress from the topic at hand: Gen Con. Every year, Gen Con is our biggest show, and it’s filled with frantic meetings, and frenetic shopping. I took things a bit easier at this year’s convention, but it was still an epic spectacle, packed with hungry gamers wanting to get their fill before the end of summer.

As is tradition here on Dice Hate Me, I took a few photos along the way to document the marvel and madness that is Gen Con. Enjoy!

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stateofgameslogonewWe love recording The State of Games, but there are times when our hectic schedules don’t make it easy to make time for the podcast. This summer has definitely been one of those times. We’ve all been stretched thin by new jobs, heavy projects, and just a little bit of board game burn out. But we’re finally back and re-energized after seeing so many people and playing so many games over four conventions. So settle in and get comfy – we’ve got a lot of catching up to do with you, Dear Listeners.

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stateofgameslogonewSpoilers are a huge part of our modern culture, and many of us avoid them at all costs. It’s easy to recognize the aversion in blockbuster screen media, and even in the hottest TV shows, but does that culture automatically translate to the board game hobby? In this episode, we dive deep into what sort of spoilers are accepted, which are not, and how best we all might tackle them as consumers and reviewers. We also spoil a couple of parts of Avengers: Endgame, so maybe make sure you’re up to date on your Marvel movies. That’s an official SPOILER ALERT!

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Join me as I dive into an unboxing of U-BOOT: The Board Game (Kickstarter edition with deluxe add-ons) by Phalanx Games and Iron Wolf Studio. Read More

stateofgameslogonewEvery so often on the podcast we dig a bit deeper and get a bit more serious with our topics. This time around what was going to be a simple rant session evolved into a deep discussion about depression, anxiety, mental health nuances, and online bullying. Don’t worry, we still talk about board games and the hobby, but we didn’t want to pull any punches when it comes to issues that affect not only those of us on the podcast, but our family and friends in the industry and beyond. Settle in and get serious, but don’t worry – as always, we laugh through the tears. You will, too.

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stateofgameslogonewIt’s hard to believe that for nine years now, game designers have been gathering to bravely put their unpublished prototypes in front of total strangers and asking for them to help make everything better. It seems like just yesterday that I was traveling to Dover, Delaware to attend Unpub 2 at a small Fraternal Order of Police Lodge where there was just a handful of designers and attendees huddled around some beat-up tables, freezing half to death. And, now, over 2,000 people descended upon Hunts Valley, Maryland to do the exact same thing on an exponentially larger scale. It’s nothing short of awesome. I hope you enjoy just our tiny portion of the experience on this podcast.

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stateofgameslogonewSometimes we play games that have a certain synergy that set our podcasting minds in motion. Recently that was Arkham Horror and Modern Art. Both games allow for fantastic storytelling but produce that environment in very different ways. We love games that tell stories, but we love telling stories about those games on the podcast even more. And, so, we present to you our discussion about what types of games that tell stories, which are the most successful, and whether we ultimately think it matters. Enjoy!

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