stateofgameslogonewSome podcasts are random, and then some podcasts are random. The one you’re about to listen to is definitely of the latter ilk. It was a lot of fun, but all you dear listeners need to keep one thing in mind: If you don’t particularly care for a certain section you’re listening to, just wait a minute. I can almost guarantee you we’ll start talking about something else pretty soon. Hey, random is fun, right? And speaking of fun, click play and here how we try and discover the source…

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stateofgameslogonewThere are certain State of Games where we have discuss and debate what topic to choose, and then pour blood, sweat and tears into the show outlines. Thankfully, this episode wasn’t one of those times. Podcast fan and avid listener Nate Parker sent in an extensive outline for a show topic that seemed perfect for our mix of board game personalities. Thanks, Nate!

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stateofgameslogonewSome State of Games podcasts are influenced by the whimsy of the industry and some are just filled with our own internal discussions. This one has it all. From TC’s struggle with overused mechanics in games to what might cause a company to declare bankruptcy, we cover the gamut. It’s a big community out there, after all, and we care about it. Come listen to us ramble and rant about every little corner – and stick around for our love for all of it.

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There comes a time in life when a big change occurs – and this is that time of life for Dice Hate Me Games. We are now proud to announce that we will be officially merging with Greater Than Games!

As many of you already know, Greater Than Games are the publishers of awesome games such as Sentinels of the MultiverseSentinel Tactics and Galactic Strike Force. We will now all be operating under the same corporate banner, but with three imprints: Dice Hate Me GamesSentinel Comics, and a brand new entity, Fabled Nexus, dedicated to fantasy and sci-fi themes. Dice Hate Me Games will continue to bring you games with the same quality play, feel and aesthetics as before, but with the expanded resources that Greater Than Games has to offer! Plus, we’ll be able to create, scout and develop a whole host of other games that might fit under the Sentinel Comics and Fabled Nexus brands. In other words, we’ll be bringing you even more amazing games in the years to come!

We are excited about the possibilities of this merger, and we guarantee that you’ll all be amazed at what we have planned. So stick around and enjoy the fulfillment of the Dice Hate Me Games motto: The Future Looks Fun!

stateofgameslogonewTo everything, turn, turn turn, there is a season, turn, turn, turn… and a time for every podcast to make alterations. This podcast is all about those changes that can occur over the life of an entity, whether it be personal, business, social, or all three. Join us this time as we talk about a huge turning point for Dice Hate Me Games, even though it won’t really affect what we do on The State of Games. Rest assured, no matter what changes might occur on the business front, we’ll always be your source for a rambling good time in the world of board games. I’m pretty sure Stephanie will make sure of that.

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stateofgameslogonewMany of you faithful listeners know that Dice Hate Me has been a proud supporter of the Unpub Network since 2011, helping to bring awareness of an awesome playtesting community that has helped many game designers craft their games into published gems. The State of Games has been covering the Unpub scene since Unpub 2, and we’re proud to be back four years later for Unpub 5, which was totally awesome. So sit back and enjoy our tales from the unpublished masses – we hope to help the community growing strong for many years to come.

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stateofgameslogonewWelcome to 2015 – the dawn of a new age for Dice Hate Me and The State of Games. Some things will remain the same on the podcast, but we’re also going to be experimenting with some new things. It’s only appropriate for a new year. What you’ll start to hear on the podcast are some experiments. Some will work, and some won’t. But what we want from all of you is feedback on what you like and what just falls flat. It’s kind of like a new rulebook; you might like how easy it is to learn a new game, but you just wish it could be a bit better. We can relate to that feeling, and it also happens to relate to our topic – rules. We can bend the rules, but we need your help in knowing just how best to do that. You’re the best around – so let us know your thoughts!

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