The State of Games, Ep. 156 – The One About Mutually Assured Destruction

Most of the time on the podcast we’re just riffing on games we’ve played, or conventions we’ve gone to, or the best game with so and so mechanic, but occasionally we like to tackle something a bit heavier. This is just such a podcast. In this episode we brought in some extra brains from Matt Riddle to help us dive deeper into the math and rational thinking behind Game Theory. It wasn’t an easy topic to dissect but we think it was worth it. We hope you do, too. Enjoy! Read More  Read More

The State of Games, Ep. 154 – The One About the Top 5 Games EVER

We love when listeners get involved with the podcast and, because of comments and feedback from all of you, this podcast was magical. We’ve revisited our favorite games of all time occasionally but never within the context of a listener-curated list. And, oh, what an incredibly varied list it was! It just goes to show that all of you love so many different games in this hobby and that, dear listeners, is a truly wonderful thing. Happy listening! Read More  Read More

The State of Games, Ep. 151 – The One About the Axis of Not Misrepresenting Your Product

When TC volunteers to handle an upcoming topic and tackle the show notes I never say no. Not only is it a welcome break for me but it’s inevitably like that ol’ box of chocolates – you never know what you’re gonna get. This time around it ended up with all three of us talking about best and worst of game aesthetics for about an hour, but the conversation was far more engaging and encompassing than I expected. We start at the fall of the video game industry in 1983 and don’t let up until we’ve covered the latest all-flash and no-substance projects on Kickstarter. So break out your smoking jackets, it’s... Read More

The State of Games, Ep. 150 – The One About Going Back to the Well

Every now and then on the podcast we like to have a special guest, and it’s especially special when the guest not only wants to be on but also proposes a salient topic. This time around we have Seth Jaffee, who is not only a game designer and head of development for Tasty Minstrel Games, but also a long-time listener of the podcast. We’ve known Seth for about seven years now, and it’s awesome to be able to catch up with him somewhere outside of Twitter and the big conventions. Join us as we go deep into all sorts of territories – this is a long one, but it’s chock full of meat! Read More  Read More

The State of Games, Ep. 146: The One About Expanding Your World

Love ‘em or hate ‘em, board game expansions are a huge part of the industry. Some companies survive just on expansions for their most popular titles, which can sometimes lead to consumer fatigue. They can often feel like cash grabs, but on occasion an expansion is released that not only provides more content for a game – it also makes that game better. So settle in Dear Listeners – we’re here to separate the suck from the essentials, all just for you. Read More  Read More

The State of Games, Ep. 141: The One About Perception of Value

We love it when listeners send in podcast topic suggestions; not only does it mean that there are actually people out there paying attention to what we have to say, it also means that we don’t have to wrack our brains thinking of something interesting to talk about! This podcast topic comes to us from long-time listener Neil Biggs. He asked us to dig really deep into the retail and Kickstarter sides of what makes certain games hold a high value both for gamers & publishers. You’ll also get to hear about Darrell’s adventures at Essen Spiel, how TC designed a whole Euro about a boring city in 5 hours, and how I just had to... Read More

The State of Games, Ep. 140: The One About Getting in the Spirit

I LOVE HALLOWEEN. I almost celebrate Halloween more than I celebrate Christmas. Which is why it’s a bit of a shock that we haven’t done more Halloween-centric State of Games in the past few years. Well, all that obviously needed to change, so we drafted a little help from Keith Ferguson to really dig into the spirit of the holiday. I’ll just say that this is in my top 5 episodes that we’ve ever done; I hope you all have as much fun listening to it as we did recording it. Read More  Read More

The State of Games, Ep. 139: The One About the Germans, Part Drei

It’s the most wonderful time of the year – October! So many great things happen this month, and most of them involve board games, buddies, and beer. This is definitely true when it comes to SPIEL, which takes place in Essen, Germany. I’ve been and it is quite the spectacle of crowds, games, and great drinks. This year it’s Darrell’s turn, and we sit down to (hopefully) prepare him for the greatest show on Earth. Come join us! Read More  Read More

The State of Games, Ep. 137: The One About Getting Critical

It’s been awhile since we really dove headlong into the nature of game reviews and critical thinking (way back in Episode 32!), so we thought it would be a good idea to revisit the topic since things have been a little bit… crazy, lately. Besides, we really didn’t have a choice since the DHM 7th Anniversary grand prize winner Lee McConnell got to come on the podcast AND pick the topic! In the end, though, it turned in a deeply satisfying and timely discussion, so join us and let us know your thoughts. Enjoy! Read More  Read More

The State of Games, Ep. 136: The One About Gen Con 50

The end of August has come ’round again, and that can only mean that it’s time to talk about Gen Con. The biggest show in North America just keeps getting bigger, and with it so does all the excitement, spectacle, and adventures. Although working duties keep the three of us from spending as much time gaming and hanging out as we used to, we did manage to have a lot of fun, play quite a few games, and listen to Richard Launius talk about how the shark in his newest game really, really wants to get the mayor fired. Boy, do we have stories to tell. Read More  Read More