Help Decide The Fate of the Galaxy!
Greetings dear readers – and prepare for something completely different! This weekend at Dice Hate Me HQ, six of us will gather in the wee hours of the morning to face off in an epic, full-day battle for galactic supremacy playing Twilight Imperium: Third Edition. Some of us are veteran TI:3 players, while others have only stared longingly at the limousine-sized box on the local game store shelf. This event promises to be so epic that we’ll be live-Tweeting the super showdown this Saturday, talking about our experiences on a future State of Games, and I’ll even have a session report on how the whole thing went down next week... Read More
The State of Games, Episode 41 – The One About Being Super
It’s a packed house on this episode as Darrell and TC continue their stellar jobs as co-hosts on the new State of Games and we’re joined by a truly super guest who never sleeps, makes his own weapons from steel and sweat, and bears an ever-so-striking resemblance to Joseph Gordon Levitt. Read More Read More
The State of Games, Episode 36 – The One About the Stronghold
From time to time on the podcast we like to just sit down and talk to some of our favorite people in the gaming industry. We’re lucky to have not only met one of our favorites, Stephen Buonocore, but we’ve also gamed, imbibed and worked side-by-side with him. As it turns, out we had a lot to talk about with him this time around, so we decided to break the episode down into a listed timeline of important talking points for your listening convenience. Enjoy! Read More Read More
Goggles Not Included – A Kickstarter Quick-Look at Mars Needs Mechanics
For the past couple of years, Dice Hate Me has covered the Kickstarter beat very closely. That means we’ve seen more than our fair share of prototypes, and been privy to the behind-the-scenes stories of many remarkable projects. Other than our own projects, none have been more familiar to us in details and development than the recently-launched Mars Needs Mechanics. We first met designer Benjamin Rosset at the 2011 World Boardgaming Championships in Lancaster, PA. While there, I had a chance to try out one of his more ambitious designs, the simultaneous turn selection/time management survival game, Stranded. Our friend Shawn, however, also... Read More
A New Kind of Spice – A Rex: Final Days of an Empire Review
“Without change something sleeps inside us, and seldom awakens. The sleeper must awaken.” Leto Atreides, Dune For over 30 years, the board game Dune has often been talked about in hushed awe by a generation of gamers who have heard countless tales of its groundbreaking game play and legendary subject matter. For many, there was no way to prove nor disprove the rumors in these tales, as the game was often harder to find than the legendary cup sought after in the Crusades. Not long ago, Fantasy Flight Games announced that they would rerelease the classic game, but reimagined for the Twilight Imperium universe. Those that had not yet... Read More
A Cosmic Chat with Seth Jaffee
Dice Hate Me and Go Forth and Game have joined forces to bring you some of the best gaming interviews on the web! That’s right, from time to time here on Dice Hate Me, Tom Gurganus will contribute one of his comprehensive conversations. In this interview, Tom delves into game design with Seth Jaffee, designer of the smash Eminent Domain. Enjoy the interview and be sure to let us know if there are other designers, artists or gaming insiders that you would like to know more about! ________________________________________________ Tom: It’s good to talk to you again Seth. Thanks for joining me. I want to talk about how you design... Read More
The Crowded Table: Autumn 2011 Edition
The boardgaming world is a lot like Hollywood, sometimes: months can go by with nothing in the theaters but subtitled snorefests or the latest McConaughey/Hudson romantic comedy, and then, suddenly, we get The Avengers vs. JLA, Son of Jaws, and Massive End of the World Movie, Part 3 all in the same weekend. Autumn has been a bit like that for boardgames, with ships heading into port loaded with cardboard goodies on what has seemed like a daily basis. Monkey238 and I have been playing as much and as quickly as possible, but in times like these it’s great to break out this handy standard feature with brief impressions on a notable few, many of... Read More
The 2011 Dice Hate Me Holiday Gift Guide
The holidays are upon us and tis the season to be gaming! Friends and family will soon be gathered near, and what better way to celebrate than to grab your dice and pour some cocoa? Every year, I always make it a point to have a few games under the tree for others; not only do they make great and unique gifts, but after they’re unwrapped you get to play them. Bonus! The blessing and curse of giving games as gifts is variety. There are a lot of games out there to choose from, and pairing the right box with the correct beloved can sometimes be trying. Worry not, dear readers – use the Dice Hate Me Holiday Game Guide to aid you... Read More
The Art of War: An Interview with Geoff and Brian Engelstein
Dice Hate Me and Go Forth and Game have joined forces to bring you some of the best gaming interviews on the web! That’s right, from time to time here on Dice Hate Me, Tom Gurganus will contribute one of his comprehensive conversations. In this interview, Tom sits down for a detailed chat with Geoff and Brian Engelstein, makers of The Ares Project. Enjoy the interview and be sure to let us know if there are other designers, artists or gaming insiders that you would like to know more about! ________________________________________________ Tom: Ok, The Ares Project – It just hit stores and it’s getting good buzz on the internets.... Read More
The State of Games, Episode 18 – The One About Gaming After Dark
Last time on The State of Games, we talked a bit about how not to scare girls away from gaming. Now, we want to talk about how to scare everyone while gaming! Yes, it’s our favorite time of the year here at Dice Hate Me HQ, and we’d love nothing more than to dim the lights, look around nervously, and share some frighteningly good games with all of you. Read More Read More



