The State of Games, Ep. 93 – The One About Going to Essen

Although summer has passed and that means the end of the big game conventions here in the US, autumn brings even bigger things overseas; that, of course, is Spiel in Essen, Germany, a ginormous show where everyone who is anyone bring their wares to show off and sale. I’ve been wanting to go to Essen for most of my adult life and I’m finally getting my chance – although I have absolutely no idea what’s in store for me – except for beer and brats! Read More  Read More

The State of Games, Ep. 92 – The One About Taking Care of Business

We typically do a good job of podcasting via Skype, but the best results come from when we are all in person. Thankfully we had the opportunity while taking care of business in St. Louis this past weekend. If I had my druthers, we’d record in person all the time, but that could only happen if we managed to organize that board game compound we’ve talked about for the longest time. One day, maybe – but, for now, we’ll settle for the joy of looking each other in the eye while we record for special occasions, even if they are few and far between. We hope you all enjoy one of those special times like this. Read More  Read More

The State of Games, Ep. 89 – The One About So Here’s The Thing

We weren’t even supposed to be here today. We all blame TC; he just wanted to quickly talk about a few random things on his mind. As is our custom, though, a few quick, random things turned into an hour and a half of weird awesomeness and lots of rants. So settle in, pop some popcorn, get ready to tell the kids to put their earmuffs on, and enjoy! Read More  Read More

The State of Games, Ep. 88 – The One About Do-Overs

If there’s one thing we like to do on The State of Games, it’s be timely, and we aim to please once again. Since New Bedford is set to relaunch on July 21st, we asked designer Nat Levan to join us for a close look at how being given a second chance can be important for all aspects of the board gaming hobby, especially on Kickstarter. Read More  Read More

The State of Games, Ep. 85: The One About Gaming Potpourri

We typically like to keep our format pretty consistent on The State of Games, but from time to time we have so much to talk about that we just have to throw convention out the window. Speaking of conventions, we give a good overview of what to expect in booth #703 at Origins Game Fair, so give this a listen and we hope to see all of you in Columbus, Ohio from June 3-7! Be there or be square. Read More  Read More

The State of Games, Ep. 84: The One About Ever-Expanding Games

Everyone has a favorite game, and, with that, the desire for that game to deliver more than just what’s inside the box. That’s where expansions come in. Some love them, some ignore them, but no matter the case they are an existing and sometimes-essential part of the board game hobby. Since they are so prevalent we thought it would be a good idea to discuss the best, brightest and downright bad that we’ve experienced. And, yes, we’ve experienced a lot. Read More  Read More

The State of Games, Ep. 83: The One About the Nature of Fun

Some podcasts are random, and then some podcasts are random. The one you’re about to listen to is definitely of the latter ilk. It was a lot of fun, but all you dear listeners need to keep one thing in mind: If you don’t particularly care for a certain section you’re listening to, just wait a minute. I can almost guarantee you we’ll start talking about something else pretty soon. Hey, random is fun, right? And speaking of fun, click play and here how we try and discover the source… Read More  Read More

The State of Games, Episode 74 – The One About Salt and Sea

“Whenever I find myself growing grim about the mouth; whenever it is a damp, drizzly November in my soul; whenever I find myself involuntarily pausing before coffin warehouses, and bringing up the rear of every funeral I meet; and especially whenever my hypos get such an upper hand of me, that it requires a strong moral principle to prevent me from deliberately stepping into the street, and methodically knocking people’s hats off – then, I account it high time to get to sea as soon as I can.” – Herman Melville, Moby Dick Read More  Read More

The State of Games, Episode 73 – The One About Tales of Gaming Terror

The air is crisp, the leaves are turning colors, and all the spooks and specters are coming out to play. In other words, it’s the greatest time of the year! We love our spooky stuff at Dice Hate Me, and we were eager to get back to our tradition of an especially spooky State of Games. It’s an unconventional kind of spooky, but I’m willing to bet that more than a few of you will be able to relate to our taut tales of gaming terror – so huddle up around the fire and get ready for some gaming ghost stories! Read More  Read More

The State of Games, Episode 72 – The One About Making Good Decisions

Making decisions can sometimes be hard, but when you make a really good decision, not much is more satisfying. In boardgames we all make decisions constantly – what to play, how to play, how to react when we get beat. But there are also a lot of decisions that are made outside of the game, during production, design, and publication. This podcast is about all of those decisions – good, bad, and downright ugly. Read More  Read More