Posts by :

    The State of Games, Ep. 179: The One About a Return to Camp Launius

    August 27th, 2021

    stateofgameslogonewWay back before the pandemic, we used to go to a lot of board game conventions. A LOT. And one of our favorite parts of board game conventions was running into and playing games with Richard Launius. You may know him as the designer of the original Arkham Horror, Elder Sign, Defenders of the Realm, and many other titles that often involve a lot of dice chucking. Well, a few years back we decided to circumvent the convention thing and just have our own little mini convention down in South Carolina at Richard’s compound. This episode is yet another installment in the continuing tales of tons of gaming at Camp Launius. Hope you dear listeners enjoy.

    Read the rest of this entry “

    No Comments "

    The State of Games, Ep. 178: The One About New Editions

    May 27th, 2021

    stateofgameslogonewThe old saying “sooner or later, everything old is new again” is very true in modern board games. With over 3,000 new titles being produced each year, it’s inevitable that some of them are going to be new editions of older games. And why not? There are tons of great games from the past that deserve a face lift or a chance to beguile a new generation of gamers. We’re here this episode to talk about the good, bad, and ugly of new editions – so settle in with your thoughts, Dear Listener, and see how closely they match ours.

    Read the rest of this entry “

    No Comments "

    The State of Games, Ep. 177: The One About the Main Event

    April 22nd, 2021

    stateofgameslogonewIt seems lately that almost every board game release must contain buzz words like quick or easy to play, or have play times listed around an hour or less on the game box. Marketers like it, retailers like it, publishers like it. But should all gamers settle for it? Isn’t there a place for games that require a bit of forethought before throwing it on the table – games so epic that you may have to plan at least a light meal for everyone involved? We think so. After this podcast, we hope you think so, too.

    Read the rest of this entry “

    1 Comment "

    The State of Games, Ep. 176: The One About Boutique Publishing

    March 26th, 2021

    stateofgameslogonewIt’s been awhile since we had guests on the podcast, so we figured it would be best to rectify that. What better way than to revisit that old Dice Hate Me chestnut – boutique publishing – with Daniel Newman and Tony Miller, of New Mill Industries. Their publishing philosophy is pretty punk rock, and TC and I sit down to talk about that with them and ask exactly when they’re going to sell out. Turns out they love the punk rock life, but they’re totally ready for offers. Give ‘em a call, Asmodee.

    Read the rest of this entry “

    No Comments "

    The State of Games, Ep. 175 – The One About the Year That Wasn’t

    February 5th, 2021

    stateofgameslogonewThis is the spot where I usually say it’s hard to believe that another year has passed, but this year I truly mean it – mostly because we did absolutely nothing last year and, yet, the whole year is gone. The pandemic lockdown created a true gaming vacuum in which many of us did not escape, which makes creating a year-in-review podcast quite the challenge. And yet, here we are, partly because it’s tradition, and partly because we don’t want Covid and 2020 to take away all our joy of life and camaraderie. So come, sit with us and commiserate. Just sit over there and wear a mask, much love.

    Read the rest of this entry “

    No Comments "

    The 2020 Dice Hate Me Holiday Gift Guide

    December 7th, 2020

    holidayguideanner2020Seasons Greetings, Dear Readers! I can hear the silver bells and carols everywhere, so it’s time to share the Dice Hate Me Holiday Gift Guide once again. Unbelievable that this is the 10th year I’ve been putting together this list, and what an unconventional year it’s been. I’ll be honest, I haven’t gotten to play nearly as many games as I have in previous years, so I’m going to make this list a bit unconventional, as well.

    This year I’m going to take a closer look at games that are primarily aimed at smaller groups – particularly those games that are designed to play, or at least play well, with 1 or 2 players. I’m doing this with a little help from guide entries from the previous 9 years. I’ll give a quick summary and then my take on why they would make a good fit for the 2020 holidays. There are also plenty of great games in those previous gift guides, so feel free to look them over if you haven’t seen all of them.

    Regardless of the hardships of this year, I’m just glad you’re all here to visit – online, in the best socially-distanced way, of course. Enjoy the guide, Happy Holidays, and Happy Gaming!

    Read the rest of this entry “

    No Comments "

    10 Years Have Passed, But None Like The Last

    June 1st, 2020

    Hello, Dear Readers. Ten years ago today I posted my first review to this website and announced it to the world. What a long, strange trip it’s been – but no times more strange than the events of the past few months. I had planned to post a big, lighthearted article about favorite board games today, and even host a giveaway as a day of celebration, but celebrating just doesn’t seem right. Also, to be quite honest, I’m not much in the mood for celebrating right now.

    Like many of you during 2020, the events around the world have done little to help with my anxiety or depression. However, the events this past week with the death of George Floyd have pushed me past a threshold. Many of you know I don’t particularly like mixing politics with my board game talk. Board games should be a welcome escape, a place where we can all join together as friends and try and forget the troubles of everyday life. But life right now can’t be ignored. Saving lives can’t be ignored.

    I have to believe that some day we will celebrate. I have to believe that some day we will play games together again. And I have to believe that this gaming community I’ve loved for so many years can come together with understanding, compassion, love, and inclusion.

    If you’d like to help, there are many ways to aid communities locally and nationally. As a visual journalist I believe accurate data speaks truth, so I recommend checking out Campaign Zero.

    2 Comments "

    The State of Games, Ep. 173: The One About Rockets and Racing

    May 21st, 2020

    stateofgameslogonewYes, dear listeners, we’re back on schedule with an episode that not only provides a follow-up to last month’s podcast, it gives you everything you ever wanted to know about racing… with cardboard! We here at Dice Hate Me love racing and we’re here to tell you why you should, too. Plus, we diverge deep into why the Spiel des Jahres nominees this year are a huge return to formula for German voters and give TC even more air time to air his grievances. We hope you enjoy – and if you don’t, you know who to blame. Hint, it’s TC.

    Read the rest of this entry “

    No Comments "

    The State of Games Ep. 172: The One About One Quiet Night

    April 16th, 2020

    stateofgameslogonewWe are truly living in strange times, and, as such, we thought it was time to take a moment to reflect on how things have changed and what we’ve all been through in the past couple of months. Among the three of us, no one has been through more than our own Darrell Louder, whose family has been living in a COVID-positive household, resulting in him, his mother-in-law, and his son dealing directly with the virus. Yes, it’s a heavier episode, but we do take some time for levity and talk about how we can all deal with our self isolation with some quality gaming, proving that when times get tough we can always count on games to help keep us sane.

    Read the rest of this entry “

    1 Comment "

    The State of Games, Ep. 171: The One About the Cost of Negativity

    February 24th, 2020

    stateofgameslogonewWe love getting mail, especially if that mail can help us pad out an episode with an awesome topic. Although we’ve tackled how board game reviews can be both bad and good for the community in the past – as well as what makes a good review versus just an impression – we haven’t quite tackled a subject like this one from listener Sam Hillier. We delve deep into whether reviewers might actually cost consumers money, and whether that responsibility ultimately lies in the hands of the viewer or the consumer. It’s fairly  heady stuff, but we manage to address it in our usual way – with lots of sarcasm and tangents. Enjoy!

    Read the rest of this entry “

    No Comments "