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    The State of Games, Ep. 134: The One About the Great Egress

    July 23rd, 2017

    stateofgameslogonewI’ve been recording The State of Games for over 6.5 years now, and there have been many great milestones, and also a lot of bittersweet goodbyes. I’m so thankful to have recorded so many episodes with so many great people over these years. And, so, it is with a heavy heart that I find the need to say goodbye to yet another era in the podcast’s storied history. Exactly what does that mean? I guess you’ll just have to listen and find out!

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    The Crowded Table – Post-Origins Edition!

    July 20th, 2017

    Hello dear readers, and welcome back to a new Crowded Table! With both Origins Game Fair and RuthCon now behind me I have played a plethora of new titles with which I’d like to share my thoughts. What’s great about this particular Crowded Table is that not only have I played a ton of new games – I’ve also played many of them a ton of times! From here on out in my Crowded Table features, as well as any full reviews on the site, I will be stating how many times I’ve played the game, and with what player counts. If a game is played only 1 or 2 times you can consider my thoughts as an impression and I may need to explore the game further to discover nuances, faults, or shiny bits. If a game is played three times or more, then I consider my thoughts to be wholly review-worthy.

    Lisboa

    IMG_6693Trying to sum up a Vital Lacerda game in about 200 words is like trying to shove a hippo into a VW Beetle, but I shall sally forth. In Lisboa, your job is to reconstruct the grand city of Lisbon after it was devastated by an earthquake, then a tsunami, and then three days of fires in 1755 – things were in a bit of disarray, to say the least. You’ll achieve all this by doing something as simple as playing a card from your hand every turn; of course, the choices of what to do with that card are myriad. You can place the card in your portfolio which will give you an immediate bonus, but also either a permanent boost to your influence, or a ship that can gain you victory points (wigs) for goods, or special powers like discounts when you have to spend money. You can also use the card to visit the Royal Court, taking actions from one of three nobles that will allow you to build shops in the ruined city for the opportunity to produce goods and gain wigs, build public buildings for even more prestige and wigs, or do things like build ships, influence the Cardinal for special abilities, gain royal favors, and more. Although the game is exceedingly long (typically 3+ hours even without a rules explanation), and the time between turns isn’t swift, players are able to use royal favors to take follow actions during other player turns. This not only keeps players engaged during the long rebuilding process, but is also a key factor for success in the long run. Lisboa is not for the faint of heart, nor for those who have a limited schedule, but if you have the dedication and patience the game is rich with choice without cerebral overtaxation. In my opinion, it is Lacerda’s finest design accomplishment to date.

    Score: 5 out of 6

    Times played: 2

    Player counts: 4 (twice)

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    The State of Games, Ep. 133: The One About Letting Go

    July 7th, 2017

    stateofgameslogonewWe’ve covered a lot of ground over the past six years on the podcast, and sometimes it’s nice to look back on a great topic and reintroduce it to a new audience. The topic this time is a somewhat-controversial theory introduced by Cody Jones back in 2012 which states that to have the most compact game collection you should only have one game of each type. We thought it was pretty crazy back then, and the opinion hasn’t changed too much. BUT – we do embrace the madness and practice a little bit of The Jones Theory on the podcast, all for your enjoyment.

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    7th Anniversary Prize Winners!

    June 27th, 2017

    Greetings dear readers!

    Well, with Origins sneaking up on me and a family matter to attend to directly after the convention, it took me longer than expected to do the prize drawing for the 7th anniversary giveaway. So, as consolation, I decided to do three giveaways! In addition to the grand prize package I did two more random selections for Dice Hate Me t-shirts. The winners are mentioned below.

    I’ll be doing a lot more giveaways in the near future, so stay tuned and keep commenting! And thanks to everyone for all the support, whether it’s through comments, listening to the podcast, interacting on Twitter or Instagram, or just saying hello at cons. You’re all totally awesome!

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    Discovering Lisboa

    June 27th, 2017

    This unboxing is a monster, folks – not the video, the game! Lisboa is 9 pounds of eurogaming awesomeness from Vital Lacerda which I recently picked up at Origins. At least I assume it’s awesome because it’s from Vital. We shall see soon enough as I’ll be tackling this behemoth soon, and I’ll even give you all a review to boot!

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    The State of Games, Ep. 132: The One About Origins 2017

    June 22nd, 2017

    stateofgameslogonewGreetings dear listeners, it’s time to sit back and take a trip with us to Columbus, Ohio for one of our favorite cons of the year – Origins Game Fair! This will be the sixth Origins that we’ve covered on the podcast and we discuss many familiar things like the Three-Legged Mare, late-night gaming, and tons of great unpublished games on the tables. However, this is the first Origins where we had a near-death experience on the podcast! We can laugh about it now, but we thought we had lost Eric Handler there for a minute or two – you’ll just have to hear it to believe it.

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    The State of Games, Ep. 131: The One About Getting Nasty

    June 12th, 2017

    stateofgameslogonewSometimes you’re the windshield and sometimes you’re the bug – I’m talking about games with a little bit of spite in them! Whether you love ‘em or hate ‘em, mean games have been around for a long, long time (heck, Sorry has been around since the 1920s) so we thought it would be fun to take a look at the dark side of gaming. Don’t worry, we won’t be mean, and I promise you lots of fun!

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    The Ritual Is Complete!

    June 8th, 2017

    Like a doting father touting his beautiful newborn, I am proud to show off my co-creation with Darrell Louder and Richard Launius. If you didn’t back Fate of the Elder Gods on Kickstarter you can find it at GenCon, and then in finer retail outlets in September! Here I present a video of me unboxing the Mass Production Copy – a proof version of the game that is exactly as it will appear in retail. Enjoy!

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    It’s an Anniversary Giveaway Bonanza!

    June 1st, 2017

    Hello dear readers! Hopefully by now you’ve all noticed the festivities going on around here for Dice Hate Me’s 7th anniversary. Well, because I want the party to be a big one, I’m giving away a big present with all sorts of goodies! And there are several ways to enter.

    AnniversaryGoodies

    First off, the stuff. The winner of the 7th Anniversary giveaway will receive a brand new copy of First Class (in honor of the latest review on the site), my personal copy of Red November (the actual one I played 7 years ago to write the first review for the blog!), a copy of Angry Dice, a Dice Hate Me t-shirt, and an opportunity to appear on an episode of The State of Games podcast to talk about absolutely anything you’d like!

    Here are the different ways you can enter the giveaway. Each method will get you one entry, so give ‘em all a shot!

    1) Submit a comment on anything on dicehateme.com. It would be awesome if you commented on the recent review of First Class, or on some of the curated links I shared in the Anniversary post, but if there’s something else you love and want to comment on, feel free!

    2) Share a link to this post on Twitter! Please tag @dicehateme, tell everyone it’s the 7th Anniversary, and use the hashtag #DiceHateMeGiveaway.

    3) Share a link to this post on Facebook! Please tag @dicehateme and tell everyone it’s the 7th Anniversary!

    4) Head over to Instagram and follow @dicehateme. That’s it, that’s all you have to do! If you don’t have Instagram, you totally should. I post a lot of cool content over there that I don’t post anywhere else.

    I’ll choose the winner on Sunday, June 11th, at 9 p.m. and post about the winner on June 12th.

    Thank you all for visiting, and for reading, and for being awesome all these years!

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    Fast Train to Funville – A First Class Review

    June 1st, 2017

    firstclassUnexpectedly discovering something precious among the mundane must be one of life’s universal joys. It can happen anywhere – wandering into an unknown restaurant and being served a delicious meal without once checking Yelp, randomly popping into a thrift store to find a complete mint set of Captain Carrot and his Amazing Zoo Crew comics, or, even more rare, strolling into your friendly local game store and buying a mystery game without once checking BoardGameGeek. The latter is what happened to me one Saturday this January in Atomic Empire. I spied a non-descript box spine that I didn’t recognize, pulled it from the shelf, and looked long and hard at a slightly-generic, bright, mostly-blue illustration of a woman and conductor staring aimlessly out the window of a train as if in some Victorian-era opium haze. For a brief moment it reminded me of when I first pulled Airships from the shelves of that same store six years earlier. I shrugged, muttered “it has to be good” under my breath, and plunked down my $45 for the cashier.

    I do so love it when I’m right.

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