The State of Games, Ep. 188 – The One About Milk

It’s been a long, long time, but a new Dice Hate Me Games title is up on Kickstarter! And this one has been a long time coming. Milkman has been in development for over seven years! I thought it would be nice to sit down with designer Josh Mills and just chat about the journey. This one is a short one, but that means Josh and I just get to the point. Hope you enjoy, and consider backing Milkman! Read More  Read More

The State of Games, Ep. 187: The One About Unpub 2023

For the first time since 2019, we three were actually at a convention together! It felt like old times. We traveled to Hunt Valley, MD to attend the Unpublished Games Festival and had a blast playtesting ours and others’ prototypes. We saw old friends, played a really massive game of Just One, and got pelted in the privates during a very special game designed by Matt Riddle and Ben Pinchback. Get ready to enjoy the convention coverage, just like back in the day! Read More  Read More

The State of Games, Ep. 186: The One About Our Robot Overlords

Dear listeners, are you ready for the ultimate board gaming experience? Then join Chris, Darrell, and TC on The State of Games, where every month we bring you the latest and greatest in the world of board gaming. This month, our focus is on Artificial Intelligence and its impact on the industry. Join us as we delve into the pros and cons of AI in gaming and its role in shaping the future of board games. Get ready to roll the dice and join us for a lively discussion on the state of games. Dear listeners, are you ready? Let’s play! (Yes, ChatGPT wrote this) Read More  Read More

The State of Games, Ep. 185: The One About Crossing the Line

In the past, there have been times on the podcast when we’ve damned the torpedoes and full-speed aheaded into slightly controversial waters. Luckily for all of you, Dear Listeners, we’re going to do it again on this podcast. There have been a few things poking at TC’s brain over the past few months and, since it’s Festivus season, it’s time for the Airing of Grievances. So sit back, listen, and decide if the things we’re talking about have crossed a line – or if we have! Read More  Read More

The State of Games, Ep. 183: The One About Works in Progress

Working in the board game industry isn’t always fun and, well, games. It takes a lot of perseverance, patience, and, most importantly, the ability and willingness to adapt. Everyone on this podcast has had to adapt at least once, whether it was in changing a game design, creating some new art, or just letting go of a project that’s simply not working or selling. We’re kind of all over the place on this one, but everything we talk about has to do with that central theme of change and moving forward positively. Read More  Read More

The State of Games, Ep. 182: The One About Getting the Brand Back Together

Sometimes you just need a do-over. Dice Hate Me and Greater Than Games have been together since 2015, but that’s changing now. Dice Hate Me is independent once again, and it’s both scary and exciting. We talk honestly about what all of that entails – well, I talk honestly while TC grills me like Mike Wallace. But it’s all good – and good listening for all of you, Dear Listeners. Enjoy, and thanks for coming along for the ride for as long as you have. And if you’re new, welcome! Hope you like your podcasts with a touch of whimsy and randomness. Read More  Read More

The State of Games, Ep. 181: The One About the Great Escape

Sometimes you just need a good escape, whether its to a condo on the beach, to a secret island controlled by a mysterious doctor, to the depths of the sea, or just to the kitchen table with a good board game. We’re not taking a deep dive into the sea, but we are going to take a deep dive into escape rooms and board games that adapt that experience. And, as we are wont to do, we are going to ramble quite a bit while we do it. Honestly, you’d be disappointed if we didn’t. Read More  Read More

The State of Games, Ep. 179: The One About a Return to Camp Launius

Way back before the pandemic, we used to go to a lot of board game conventions. A LOT. And one of our favorite parts of board game conventions was running into and playing games with Richard Launius. You may know him as the designer of the original Arkham Horror, Elder Sign, Defenders of the Realm, and many other titles that often involve a lot of dice chucking. Well, a few years back we decided to circumvent the convention thing and just have our own little mini convention down in South Carolina at Richard’s compound. This episode is yet another installment in the continuing tales of tons of gaming at Camp Launius. Hope you dear listeners... Read More

The State of Games, Ep. 178: The One About New Editions

The old saying “sooner or later, everything old is new again” is very true in modern board games. With over 3,000 new titles being produced each year, it’s inevitable that some of them are going to be new editions of older games. And why not? There are tons of great games from the past that deserve a face lift or a chance to beguile a new generation of gamers. We’re here this episode to talk about the good, bad, and ugly of new editions – so settle in with your thoughts, Dear Listener, and see how closely they match ours. Read More  Read More

The State of Games, Ep. 177: The One About the Main Event

It seems lately that almost every board game release must contain buzz words like quick or easy to play, or have play times listed around an hour or less on the game box. Marketers like it, retailers like it, publishers like it. But should all gamers settle for it? Isn’t there a place for games that require a bit of forethought before throwing it on the table – games so epic that you may have to plan at least a light meal for everyone involved? We think so. After this podcast, we hope you think so, too. Read More  Read More