The State of Games, Ep. 179: The One About a Return to Camp Launius

Way back before the pandemic, we used to go to a lot of board game conventions. A LOT. And one of our favorite parts of board game conventions was running into and playing games with Richard Launius. You may know him as the designer of the original Arkham Horror, Elder Sign, Defenders of the Realm, and many other titles that often involve a lot of dice chucking. Well, a few years back we decided to circumvent the convention thing and just have our own little mini convention down in South Carolina at Richard’s compound. This episode is yet another installment in the continuing tales of tons of gaming at Camp Launius. Hope you dear listeners... Read More

The State of Games, Ep. 178: The One About New Editions

The old saying “sooner or later, everything old is new again” is very true in modern board games. With over 3,000 new titles being produced each year, it’s inevitable that some of them are going to be new editions of older games. And why not? There are tons of great games from the past that deserve a face lift or a chance to beguile a new generation of gamers. We’re here this episode to talk about the good, bad, and ugly of new editions – so settle in with your thoughts, Dear Listener, and see how closely they match ours. Read More  Read More

The State of Games, Ep. 177: The One About the Main Event

It seems lately that almost every board game release must contain buzz words like quick or easy to play, or have play times listed around an hour or less on the game box. Marketers like it, retailers like it, publishers like it. But should all gamers settle for it? Isn’t there a place for games that require a bit of forethought before throwing it on the table – games so epic that you may have to plan at least a light meal for everyone involved? We think so. After this podcast, we hope you think so, too. Read More  Read More

The State of Games, Ep. 176: The One About Boutique Publishing

It’s been awhile since we had guests on the podcast, so we figured it would be best to rectify that. What better way than to revisit that old Dice Hate Me chestnut – boutique publishing – with Daniel Newman and Tony Miller, of New Mill Industries. Their publishing philosophy is pretty punk rock, and TC and I sit down to talk about that with them and ask exactly when they’re going to sell out. Turns out they love the punk rock life, but they’re totally ready for offers. Give ‘em a call, Asmodee. Read More  Read More

The State of Games Ep. 172: The One About One Quiet Night

We are truly living in strange times, and, as such, we thought it was time to take a moment to reflect on how things have changed and what we’ve all been through in the past couple of months. Among the three of us, no one has been through more than our own Darrell Louder, whose family has been living in a COVID-positive household, resulting in him, his mother-in-law, and his son dealing directly with the virus. Yes, it’s a heavier episode, but we do take some time for levity and talk about how we can all deal with our self isolation with some quality gaming, proving that when times get tough we can always count on games to help keep... Read More

The State of Games, Ep. 171: The One About the Cost of Negativity

We love getting mail, especially if that mail can help us pad out an episode with an awesome topic. Although we’ve tackled how board game reviews can be both bad and good for the community in the past – as well as what makes a good review versus just an impression – we haven’t quite tackled a subject like this one from listener Sam Hillier. We delve deep into whether reviewers might actually cost consumers money, and whether that responsibility ultimately lies in the hands of the viewer or the consumer. It’s fairly ┬áheady stuff, but we manage to address it in our usual way – with lots of sarcasm and tangents.... Read More

The State of Games, Ep. 169: The One About Toyetics

It’s a Christmas miracle – we’re back before the holidays with a new episode! The topic of toys as games and games as toys is one we’ve touched on a bit in the past on the podcast, but we thought it would be fun to dig a bit deeper. Plus, it’s particularly timely since ol’ Saint Nick will be dropping tons of toys down chimneys in a few days. So relax and get ready to reminisce about some of your favorite playthings from the past – and where toy factor in board games may be headed in the future. Read More  Read More

The State of Games, Ep. 166: The One About Spoilers

Spoilers are a huge part of our modern culture, and many of us avoid them at all costs. It’s easy to recognize the aversion in blockbuster screen media, and even in the hottest TV shows, but does that culture automatically translate to the board game hobby? In this episode, we dive deep into what sort of spoilers are accepted, which are not, and how best we all might tackle them as consumers and reviewers. We also spoil a couple of parts of Avengers: Endgame, so maybe make sure you’re up to date on your Marvel movies. That’s an official SPOILER ALERT! Read More  Read More

The State of Games, Ep. 165 – The One About Grinding Some Gears

Every so often on the podcast we dig a bit deeper and get a bit more serious with our topics. This time around what was going to be a simple rant session evolved into a deep discussion about depression, anxiety, mental health nuances, and online bullying. Don’t worry, we still talk about board games and the hobby, but we didn’t want to pull any punches when it comes to issues that affect not only those of us on the podcast, but our family and friends in the industry and beyond. Settle in and get serious, but don’t worry – as always, we laugh through the tears. You will, too. Read More  Read More

The State of Games, Ep. 162 – The One About a Promising Future in Sales

From time to time here on the podcast we let TC take over the reins and dip into his ever-growing bag of industry insights and wistful shower thoughts. This time around, we take another look at past subjects like the possible market and Kickstarter bubbles, but also dig a bit deeper into what it means to sell a game and what it means to sell a product. Are board games that are created and marketed solely as products a good or bad thing for our industry? You’ll just have to listen in to find out! Read More  Read More