The State of Games, Ep. 156 – The One About Mutually Assured Destruction

Most of the time on the podcast we’re just riffing on games we’ve played, or conventions we’ve gone to, or the best game with so and so mechanic, but occasionally we like to tackle something a bit heavier. This is just such a podcast. In this episode we brought in some extra brains from Matt Riddle to help us dive deeper into the math and rational thinking behind Game Theory. It wasn’t an easy topic to dissect but we think it was worth it. We hope you do, too. Enjoy! Read More  Read More

The State of Games, Ep. 155 – The One About Gen Con 2018

Welcome, dear listeners, to another podcast about the biggest show on astroturf (really) – Gen Con! Even though Gen Con has become almost nothing but business, business, business for most in the industry, it’s still a fun, amazing, and exhausting spectacle that we look forward to every year. Let us know if you have some great tales from the show, or, if ¬†you played something awesome participating in GenCant. We’d love to talk about your adventures on the podcast! Read More  Read More

Gen Con 2018 Pictorial Recap!

Hello, dear readers, and welcome to another year of Gen Con coverage! This year’s show had record attendance, and I was just as busy as always showing off awesome games and taking meeting after meeting after meeting with designers. But I did get a chance to escape the job from time to time and check out some really cool stuff. So settle in and enjoy this brief look into the good time that is Gen Con! The first part of our trip involved a stop in Nitro, West Virginia – a five-year tradition! This year, Dan Halsted of The League of Nonsensical Gamers flew into Raleigh all the way from Copenhagen just to make the drive with us! Yes, he’s... Read More

The State of Games, Ep. 154 – The One About the Top 5 Games EVER

We love when listeners get involved with the podcast and, because of comments and feedback from all of you, this podcast was magical. We’ve revisited our favorite games of all time occasionally but never within the context of a listener-curated list. And, oh, what an incredibly varied list it was! It just goes to show that all of you love so many different games in this hobby and that, dear listeners, is a truly wonderful thing. Happy listening! Read More  Read More

The State of Games, Ep. 151 – The One About the Axis of Not Misrepresenting Your Product

When TC volunteers to handle an upcoming topic and tackle the show notes I never say no. Not only is it a welcome break for me but it’s inevitably like that ol’ box of chocolates – you never know what you’re gonna get. This time around it ended up with all three of us talking about best and worst of game aesthetics for about an hour, but the conversation was far more engaging and encompassing than I expected. We start at the fall of the video game industry in 1983 and don’t let up until we’ve covered the latest all-flash and no-substance projects on Kickstarter. So break out your smoking jackets, it’s... Read More

The State of Games, Ep. 148: The One About Unpub 8

We travel to a lot of gaming conventions each year but none are quite as unique or as special as the Unpublished Games Festival. In this, its 8th year, Unpub has grown from a tiny gathering of game designers at the VFW Hall in Dover, Delaware, to thousands gathering to make good games better at the Hunt Valley Resort just outside Baltimore, Maryland. Unpub has been an invaluable resource for designers as playtesters pour in to play, give feedback, and improve game designs. It’s quite possible that Dice Hate Me Games wouldn’t exist without Unpub, and I can guarantee you there are more than a few excellent game titles on your shelves... Read More

The State of Games, Ep. 140: The One About Getting in the Spirit

I LOVE HALLOWEEN. I almost celebrate Halloween more than I celebrate Christmas. Which is why it’s a bit of a shock that we haven’t done more Halloween-centric State of Games in the past few years. Well, all that obviously needed to change, so we drafted a little help from Keith Ferguson to really dig into the spirit of the holiday. I’ll just say that this is in my top 5 episodes that we’ve ever done; I hope you all have as much fun listening to it as we did recording it. Read More  Read More

The State of Games, Ep. 136: The One About Gen Con 50

The end of August has come ’round again, and that can only mean that it’s time to talk about Gen Con. The biggest show in North America just keeps getting bigger, and with it so does all the excitement, spectacle, and adventures. Although working duties keep the three of us from spending as much time gaming and hanging out as we used to, we did manage to have a lot of fun, play quite a few games, and listen to Richard Launius talk about how the shark in his newest game really, really wants to get the mayor fired. Boy, do we have stories to tell. Read More  Read More

Gen Con 2017 Pictorial Recap!

Greetings, dear readers! I’m back from Gen Con with most of my sanity and some of my health, so it’s time for a big ol’ pictorial recap. This year’s show was the 50th anniversary, and it was huge! Every badge was sold out, and there was a record 207,000 visitors. It was truly a legendary show, and I did my best to capture some of that in the pics below. As usual, we had a car full as we set off for Indianapolis! Lillian made the trip with us this year for her first Gen Con ever. Read More  Read More

The State of Games, Ep. 135: The One About Tactics vs. Strategy

It’s always awesome to have a long-time friend and podcast listener on the show, and it’s even better when that guest throws down with TC on a serious game topic! I’ve known Van Ryder Games founder AJ Porfirio for almost as long as Kickstarter has been around, and yet he’s never been on the show. After a controversial tweet last week, I figured he was due, if only to give us all an amazing opportunity to talk all this tactics and strategy kerfluffle through! Read More  Read More