Dice Hate Me Game of the Year Awards 2016

Happy New Year, dear readers! Welcome to 2017, and it’s hard to believe it’s already here! It was a crazy year for the boardgame industry, as well as for Dice Hate Me Games/Greater Than Games. We finally saw the delivery of New Bedford after a lot of hard work, and were blessed with the funding of a very personal project in Fate of the Elder Gods. Count in Lazer Ryderz, the second round of Meta Rabbit games, and development on exciting projects like Legends of Sleepy Hollow, and we’ve been incredibly lucky. Of course, before we look forward to everything in store for 2017, it’s time on Dice Hate Me to look back at some of the best and... Read More

The State of Games, Ep. 119: The One About Chits and Chat

We got the band back together! And, boy, did we have a lot to talk about. With all four of us scattered to the four winds during Thanksgiving and beyond, we felt like it would be a good time for another potpourri episode, especially since there were some particularly meaty topics around. We also figured this would be a good palette cleanser before our big holiday episode coming up in ep. 120 where we’ll all be together at Casa de Louder for festivities. Enjoy! Read More  Read More

The State of Games, Ep. 118: The One About the Good Ol’ Days

Ahhh, the good ol’ days. Many of us look back with great nostalgia on those events, items, shows, and such that bring us warm, fuzzy feelings and help us to combat the slings and arrows of outrageous fortune in our daily lives. The board game space is rife with nostalgia nowadays, with many designers and publishers banking on the selling power of happy memories from yesteryear. So pour yourself some Nesquick, put on your superhero jammies, and kick back as we look back on the best of the past and what it could mean for the future. Read More  Read More

The State of Games, Ep. 117: The One About Secrets

It’s no secret that everybody loves a good secret, and we’re here to talk all about that particular phenomenon in the board game space. We’ve had some experience with having to keep a secret or two around the Dice Hate Me HQ and it’s not always easy. But, sometimes it’s necessary, not only to protect a game design, but also to protect the production timeline. Confused? Don’t be, as all will be made clear after listening to Ep. 117! Read More  Read More

The State of Games, Ep. 114: The One About Board Games As Art

There are certain times in the history of the podcast where we just feel compelled to dive headlong into the deep recesses of our hobby to discuss somewhat esoteric things. This time around, it’s all about art – specifically, if board games (or any consumer-based media, for that matter) could be considered art. Through our journey, we define what art means to us, which games we think might fit the bill, and even which games helped to define our generation, art pieces or not. Read More  Read More

The State of Games, Ep. 110 – The One About Mt. Gamesmore

Coming at you live from RuthCon, it’s The State of Games! Jessica and I got a chance to record in person this episode at RuthCon 2016, hosted by our friend Ruth Boyack. It was pretty awesome, and better organized than both Origins and GenCon combined. TC joined us via Skype and we talked about some pretty geeky game design business, but it turned out to be one of our best episodes yet. So get comfy, grab your encyclopedia of classic game design, and crank it up! Read More  Read More

The State of Games, Ep. 107 – The One About Our Origin Stories

We all have to start somewhere, right? As gamers, we can all trace our hardcore gaming roots back to a few select moments, and that’s what we try to get at in this episode. Naturally, Magic: The Gathering is the catalyst for most, but there are still a few surprises in store as to how we all got started down this long, winding, expensive – but lovely – road. After listening, tell us how YOU got started in gaming! Read More  Read More

The State of Games, Ep. 104 – The One About Unpub 6

I’ve been lucky enough to be a part of the Unpublished Games Festival since way back at Unpub 2, and it’s hard to believe just how big this little big convention has gotten. Way back in the day it was a few designers huddled around some tables in a VFW hall, and now it’s a ton of gamers from all over invading the Baltimore Convention Center. It’s awesome! I can’t wait to see where Unpub 10 is going to be. Maybe the moon! Read More  Read More

The State of Games, Ep. 103 – The One About Playtesting

Game design can often be a complex process that involves many people, not just the designer. One of the most important parts of the process is playtesting, and getting the game in front of quality playtesters is paramount. With Unpub 6 right around the corner, we thought it’d be cool to talk about how to get the most out of playtesting on both sides of the process. Oh, and you all should come to Unpub 6. Because it’s cool. Read More  Read More

The State of Games, Ep. 102 – The One About the Takeover

The State of Games has come a long way in its five years of existence, and I’ve enjoyed every last moment guiding it along with my co-hosts. But there comes a time when you just have to let go. No, we’re not canceling the podcast – just handing it over to some new blood! Jessica is taking over structure and editing and things are finally going to get organized around here. Read More  Read More