Thanks for 7 Wonderful Years!

Greetings, dear readers! It’s been awhile. I’ve missed you. I’ve gathered you here to celebrate the anniversary of Dice Hate Me. Exactly seven years ago today, I posted my first game review on dicehateme.com – and since then what a long, strange trip it’s been. Over the past three years, this site has been mostly a repository and rally point for The State of Games podcast. The podcast has evolved over the past few years and I still enjoy gathering to talk and laugh about boardgames, but I miss sharing my passion for games and the hobby through written journalism. So, from this point forward, consider the old Dice Hate Me back in... Read More

The State of Games, Ep. 126: The One About Unpub Prime

For seven years now, game designers and plucky playtesters alike have gathered together at the Unpublished Games Festival. Once a small affair held in Dover, Delaware, Unpub has grown exponentially in the last three years, expanding to the Baltimore Convention Center and drawing huge crowds. The fundamentals and fun have not changed over the years, though; Unpub is still the best place for designers to make their unpublished creations the best they can be, and for playtesters to try out the next Big Thing before it hits the shelves! Read More  Read More

The State of Games, Ep. 123: The One About A Table For One

Ah, Valentine’s Day is here and love is in the air! Not only do we love all the boundless cardboard bits in our favorite board games, but we also love sharing them with our significant others! And, as per usual with any podcast around this time, we should just follow suit and share our favorite games for two. Right? WRONG. We’re here to talk about how to enjoy all those delightful games with yourself! You don’t need anyone else to relish in board gaming! Not that there’s anything wrong with that… Read More  Read More

The State of Games, Ep. 122: The One About Bits & Pieces

We love having special guests on The State of Games, and this time around we get to talk to the always awesome Chris Matthew of Panda Game Manufacturing. We take a big look behind the green curtain of game production and all the decisions that go into which components are the best for a game, and how to keep costs down while making sure the production is awesome. We also talk in-depth about some of the changes in the industry over the past couple of years in terms of component quality escalation and how it can affect the board game market. Oh, we also talk about awesome games we’ve played, so there’s that. Read More  Read More

The State of Games, Ep. 116: The One About Exceptions that Make the Rule

If we’ve learned one thing over the years, it’s that not all games are for all people. We all have individual tastes in types of games that we like, and often times will steer clear of other games of those same types down the road. This podcast is all about those little gems that have surprised us over the years, made us rethink why we never liked these types of games in the first place, and that we’re eager to share now with all of you dear listeners. Read More  Read More

The State of Games, Ep. 112 – The One About Gen Con 2016

The summer is drawing to a close and, with it, so is the season for big conventions. None are bigger each year than Gen Con, and this year was the biggest yet, scattering all four of us from the podcast to the four winds only to see each other sporadically. But, with the distance comes opportunity, as we all get to share very different experiences for all of you to enjoy, dear listeners. Read More  Read More

The State of Games, Ep. 105 – The One About Being Alone in the Void with Richard Launius

There comes a time in the life of every podcast when we all just have go our separate ways. Kinda. Since our schedules weren’t matching up for our usual recording we decided to split up into teams and give all of you dear listeners double your pleasure, double your fun! Since Darrell and I aren’t really into solo gaming, TC and Jessica decide to pick up that slack, all while we have some fun down in South Carolina with one of our favorite people in the world, Richard Launius. Read More  Read More

The State of Games, Ep. 92 – The One About Taking Care of Business

We typically do a good job of podcasting via Skype, but the best results come from when we are all in person. Thankfully we had the opportunity while taking care of business in St. Louis this past weekend. If I had my druthers, we’d record in person all the time, but that could only happen if we managed to organize that board game compound we’ve talked about for the longest time. One day, maybe – but, for now, we’ll settle for the joy of looking each other in the eye while we record for special occasions, even if they are few and far between. We hope you all enjoy one of those special times like this. Read More  Read More

The 2014 Dice Hate Me Holiday Gift Guide

It’s the day before Thanksgiving, and all through the house, my brain was a-stirring and so I took to my mouse! So my rhymes are not perfect but the season’s just right – these Dice Hate Me holiday gift picks will guide you alright! Ok, ok, enough with the cheesy rhymes; I don’t want all you Dear Readers to run off just yet, as there’s lots of fun in store in the 2014 edition of my favorite holiday tradition! Each year, I present this guide for those of you who may be looking for that special gift of cardboard for the hard-to-shop-for significant other, friend or relative. Hopefully you’ll find a gem, or three,... Read More

The State of Games, Episode 72 – The One About Making Good Decisions

Making decisions can sometimes be hard, but when you make a really good decision, not much is more satisfying. In boardgames we all make decisions constantly – what to play, how to play, how to react when we get beat. But there are also a lot of decisions that are made outside of the game, during production, design, and publication. This podcast is about all of those decisions – good, bad, and downright ugly. Read More  Read More