Working in the board game industry isn’t always fun and, well, games. It takes a lot of perseverance, patience, and, most importantly, the ability and willingness to adapt. Everyone on this podcast has had to adapt at least once, whether it was in changing a game design, creating some new art, or just letting go of a project that’s simply not working or selling. We’re kind of all over the place on this one, but everything we talk about has to do with that central theme of change and moving forward positively.
Sometimes you just need a do-over. Dice Hate Me and Greater Than Games have been together since 2015, but that’s changing now. Dice Hate Me is independent once again, and it’s both scary and exciting. We talk honestly about what all of that entails – well, I talk honestly while TC grills me like Mike Wallace. But it’s all good – and good listening for all of you, Dear Listeners. Enjoy, and thanks for coming along for the ride for as long as you have. And if you’re new, welcome! Hope you like your podcasts with a touch of whimsy and randomness.
Sometimes you just need a good escape, whether its to a condo on the beach, to a secret island controlled by a mysterious doctor, to the depths of the sea, or just to the kitchen table with a good board game. We’re not taking a deep dive into the sea, but we are going to take a deep dive into escape rooms and board games that adapt that experience. And, as we are wont to do, we are going to ramble quite a bit while we do it. Honestly, you’d be disappointed if we didn’t.
It’s been awhile, Dear Listeners, but we’re back with our annual retrospective on the best and brightest in boardgaming from the past year. Sure, we haven’t played a lot. But we’ve also made up for it by not podcasting very much, either. We’d like to change that in 2022. We’ve missed you! So kick back and enjoy a long and winding ramble about gaming, prime rib, Santa’s Workshop, and more. We even brought along a guest so you’d feel extra special.
Seasons Greetings, Dear Readers! It’s time once again for that favorite seasonal tradition – the 11th annual Dice Hate Me Holiday Gift Guide. 11 years, wow. I wasn’t sure I was going to get a guide out this year, but I just can’t break tradition. It’s a tad late, but there’s still two weeks and two weekends before Christmas. Plus, there’s always Twelfth Night!
It was nice to sit down, curate, and write about the games I’m recommending to you all this season. It’s good to have you here with me, Dear Readers. Pour yourself some cocoa, put your feet up, and enjoy the guide. Happy Holidays and Happy Gaming!
Way back before the pandemic, we used to go to a lot of board game conventions. A LOT. And one of our favorite parts of board game conventions was running into and playing games with Richard Launius. You may know him as the designer of the original Arkham Horror, Elder Sign, Defenders of the Realm, and many other titles that often involve a lot of dice chucking. Well, a few years back we decided to circumvent the convention thing and just have our own little mini convention down in South Carolina at Richard’s compound. This episode is yet another installment in the continuing tales of tons of gaming at Camp Launius. Hope you dear listeners enjoy.
The old saying “sooner or later, everything old is new again” is very true in modern board games. With over 3,000 new titles being produced each year, it’s inevitable that some of them are going to be new editions of older games. And why not? There are tons of great games from the past that deserve a face lift or a chance to beguile a new generation of gamers. We’re here this episode to talk about the good, bad, and ugly of new editions – so settle in with your thoughts, Dear Listener, and see how closely they match ours.