Game design can often be a complex process that involves many people, not just the designer. One of the most important parts of the process is playtesting, and getting the game in front of quality playtesters is paramount. With Unpub 6 right around the corner, we thought it’d be cool to talk about how to get the most out of playtesting on both sides of the process. Oh, and you all should come to Unpub 6. Because it’s cool.
The State of Games has come a long way in its five years of existence, and I’ve enjoyed every last moment guiding it along with my co-hosts. But there comes a time when you just have to let go. No, we’re not canceling the podcast – just handing it over to some new blood! Jessica is taking over structure and editing and things are finally going to get organized around here.
The early part of the year tends to be cold and convention-less, but there is one bright oasis every February – PrezCon! This is the one convention every year where none of us have any responsibilities other than to relax, enjoy time with our friends, and play a whole boatload of games. So that’s exactly what we did again this year, and it was awesome. Come, let us tell you about it.
It’s hard to believe that almost exactly five years ago we plunged headlong into the podcasting world with the debut of The State of Games. It was just Cherilyn and me back in those wild west days of yesteryear, and it really feels like it was two blinks in the past. There’s been so much change between then and now, both in the hobby, in business, and in personal life, but at least one thing has stayed the same – being able to speak my mind about my favorite things and bring board gaming love to so many more.
The times sure have been a-changin’ of late, what with so many mergers, acquisitions, sellings and such. Of course, we here at Dice Hate Me are no strangers to the process, and in this podcast we take a closer look at some of the big happenings around the industry. Don’t worry, we also take plenty of time to talk about cool games we’ve experienced and ones we’re looking forward to in 2016.
Back in the spring of 2015 we put out a very important call – we wanted your best dexterity game designs! 58 of you answered the call and none of you disappointed; we had an incredibly diverse and interesting group of entries that we somehow had to pare down. When the dust settled we ended up with 11 wonderful games to test out and somehow select the winners. Believe me, it wasn’t easy. Each and every one of the final games sent to us were charming, fun, delightful and, above all, incredibly dexterous! Without further ado, here are the top four designs that took home the prizes.
Happy New Year, dear readers! It’s officially 2016, but no journey forward for us would be complete without our traditional look back at the gaming past. It has been an incredible year here at Dice Hate Me HQ with the Dice Hate Me Games/Greater Than Games merger, a wonderful Kickstarter campaign/ subsequent fall delivery of Bottom of the 9th, and a successful reboot of New Bedford! And, of course, who could forget the meta gaming goodness of Deck Building: The Deckbuilding Game and Unpub: The Unpublished Card Game? It has been a full and bright 2015!
And now it’s time on Dice Hate Me to look back at some of the best and brightest board games from 2015. There were a lot of fascinating board games released this year, and it was a difficult decision, as always. To clarify the process of selection, the Game of the Year Award is open only to those games that were published and distributed for retail openly in the United States in 2015, and no Dice Hate Me Games titles are eligible. But, in order to honor those games that graced the gaming table for the first time this year but were published before 2015, I am continuing to announce the Dice Hate Me Discovery of the Year Award – and it’s an old classic first published in 1981. It has certainly stood the test of time!