There comes a time in the life of every podcast when we all just have go our separate ways. Kinda. Since our schedules weren’t matching up for our usual recording we decided to split up into teams and give all of you dear listeners double your pleasure, double your fun! Since Darrell and I aren’t really into solo gaming, TC and Jessica decide to pick up that slack, all while we have some fun down in South Carolina with one of our favorite people in the world, Richard Launius.
I’ve been lucky enough to be a part of the Unpublished Games Festival since way back at Unpub 2, and it’s hard to believe just how big this little big convention has gotten. Way back in the day it was a few designers huddled around some tables in a VFW hall, and now it’s a ton of gamers from all over invading the Baltimore Convention Center. It’s awesome! I can’t wait to see where Unpub 10 is going to be. Maybe the moon!
Game design can often be a complex process that involves many people, not just the designer. One of the most important parts of the process is playtesting, and getting the game in front of quality playtesters is paramount. With Unpub 6 right around the corner, we thought it’d be cool to talk about how to get the most out of playtesting on both sides of the process. Oh, and you all should come to Unpub 6. Because it’s cool.
The State of Games has come a long way in its five years of existence, and I’ve enjoyed every last moment guiding it along with my co-hosts. But there comes a time when you just have to let go. No, we’re not canceling the podcast – just handing it over to some new blood! Jessica is taking over structure and editing and things are finally going to get organized around here.
The early part of the year tends to be cold and convention-less, but there is one bright oasis every February – PrezCon! This is the one convention every year where none of us have any responsibilities other than to relax, enjoy time with our friends, and play a whole boatload of games. So that’s exactly what we did again this year, and it was awesome. Come, let us tell you about it.
It’s hard to believe that almost exactly five years ago we plunged headlong into the podcasting world with the debut of The State of Games. It was just Cherilyn and me back in those wild west days of yesteryear, and it really feels like it was two blinks in the past. There’s been so much change between then and now, both in the hobby, in business, and in personal life, but at least one thing has stayed the same – being able to speak my mind about my favorite things and bring board gaming love to so many more.
The times sure have been a-changin’ of late, what with so many mergers, acquisitions, sellings and such. Of course, we here at Dice Hate Me are no strangers to the process, and in this podcast we take a closer look at some of the big happenings around the industry. Don’t worry, we also take plenty of time to talk about cool games we’ve experienced and ones we’re looking forward to in 2016.