Ahhh, the good ol’ days. Many of us look back with great nostalgia on those events, items, shows, and such that bring us warm, fuzzy feelings and help us to combat the slings and arrows of outrageous fortune in our daily lives. The board game space is rife with nostalgia nowadays, with many designers and publishers banking on the selling power of happy memories from yesteryear. So pour yourself some Nesquick, put on your superhero jammies, and kick back as we look back on the best of the past and what it could mean for the future.
It’s no secret that everybody loves a good secret, and we’re here to talk all about that particular phenomenon in the board game space. We’ve had some experience with having to keep a secret or two around the Dice Hate Me HQ and it’s not always easy. But, sometimes it’s necessary, not only to protect a game design, but also to protect the production timeline. Confused? Don’t be, as all will be made clear after listening to Ep. 117!
If we’ve learned one thing over the years, it’s that not all games are for all people. We all have individual tastes in types of games that we like, and often times will steer clear of other games of those same types down the road. This podcast is all about those little gems that have surprised us over the years, made us rethink why we never liked these types of games in the first place, and that we’re eager to share now with all of you dear listeners.
If there’s one thing most of us gamers get all excited about, it’s the new shiny in cardboard. Board games are growing in leaps and bounds, and each month sees an exponential increase in board game releases. Some titles somehow tap into the zeitgeist and hurtle skyward with tons of hype, while other, equally-worthy, titles inexplicably tumble down into obscurity. We’re here to talk about this very thing, and how BGG’s The Hotness can make or break a game, and, sometimes, even a company.
There are certain times in the history of the podcast where we just feel compelled to dive headlong into the deep recesses of our hobby to discuss somewhat esoteric things. This time around, it’s all about art – specifically, if board games (or any consumer-based media, for that matter) could be considered art. Through our journey, we define what art means to us, which games we think might fit the bill, and even which games helped to define our generation, art pieces or not.
I travelled to Delaware to test out several things with Darrell, and TC joined. Although Darrell chose poorly in his pre-podcast dinner (seafood), TC was able to join us for some significant talk about such adventures! Also, thankfully, Jessica joined us to talk about some games that she had been deeply involved with in the meantime, so you’ll have a great time listening! And, hopfully commenting.
The summer is drawing to a close and, with it, so is the season for big conventions. None are bigger each year than Gen Con, and this year was the biggest yet, scattering all four of us from the podcast to the four winds only to see each other sporadically. But, with the distance comes opportunity, as we all get to share very different experiences for all of you to enjoy, dear listeners.