The galaxy is set - almost time to battle for supremacy! 10 hours to go until Twilight Imperium showdown. http://t.co/xZqXH8BTqU
Dice Hate Me Games is pleased to announce the addition of three new games to its projected product line-up for 2013.
VIVAJAVA: THE COFFEE GAME: THE DICE GAME
VivaJava: The Coffee Game: The Dice Game, or, more simply, VivaJava Dice, is the successor to the well-received 2012 release of VivaJava: The Coffee Game. Just as in its predecessor, players of VivaJava Dice take on the roles of employees at the VivaJava CoffeeCo., scouring the globe for the best beans to keep the company on top while keeping themselves one step ahead of the rest of the executives.
Also as in VivaJava, VivaJava Dice has players making the crucial decision between blending beans and research, but with a quick, new twist. Players must now use the dice in their pool to blend – using the beans to create a best-seller for quick points, and then whether to press their luck in subsequent rounds for bigger points but less dice as the blends degrade – or to research, and use their valuable beans to gain an ever-changing variety of dice-manipulating abilities, new ways to score, and paths that lead to aiding a competitor for a later payoff or hindering that competitor for immediate gratification. VivaJava Dice also offers a unique system of cooperative dice-rolling that can help you rise to the top, but at the price of someone else riding your coattails
With an astounding mix of plug-and-play research abilities, subtle social play in semi-cooperative mode, and the chance to hog all the glory and blend the best for yourself, VivaJava Dice is all about choice, making each game fast and furiously different.
VivaJava: The Coffee Game: The Dice Game is a game for 2 to 4 players, ages 10 and up, and designed by TC Petty III. It is set for a late-Spring Kickstarter campaign with a Q4 release from Dice Hate Me Games.
The usual trio (me, Darrell Louder and TC Petty III) hit the road and pick up a fourth voice – that of game designer Benjamin Rosset. We manage to cram in a ton of gaming at a laid-back Virginia con that all of you should plan to attend next year, and the years beyond.
Hello, dear readers – it’s been awhile! But I’m back, and I intend to stay. Today, I’d like to share a few pictures from this past weekend’s venture to Charlottesville, Virginia to Prezcon, an annual gaming convention that features board and card game tournaments, much like at the World Boardgaming Championships in Lancaster in August. Prezcon is a little bit smaller than the WBC, but has the same relaxed and welcoming atmosphere, so it was the perfect place to kick back and unwind after the long – but wonderful – Compounded Kickstarter campaign. Enjoy the pics and mini-reviews, and happy gaming!
The main gaming hall is always full of interesting games and gamers, new and old. Sanctioned scheduled or tournament games are easy to locate by the large table markers, like that for Carcassonne in the foreground.
Let’s take a jump into our Wayback Machines and revisit the early days of GrandCon, shortly after Brian and I got together. If you’re going to put on an event of any kind, especially one of large scope, one of the first things you have to do is figure out where it is going to take place. It’s one thing to have a game day of 10-15 people. It’s another to have a party to
accommodate 50 or so. But to have an event whose hopeful attendance begins at 200+ is a horse of a different color. And based on some conversations we’re having, we may see attendance of 1500!!!
My wife has had great success chairing my kids’ school auction for the past few years. One of her primary duties was finding the space, and so it was to her we turned to do our initial scouting. After many phone calls and an organized spreadsheet, Brian and I had about 15 different venues to visit. Of those 15, we were able to narrow it down to 5 that seemed like true prospects. And so we set aside a day to go around town and visit with the various locations.
I had initially begun an entry weeks ago to let you know about all of the nuances of scouting for a location, but it began to get very long. Let me just highlight a few of the details that ruled out some locations:
Location #1: Starting price was $7,000! Yes you read that right. As Brian and I are cash-flowing this out of our own pockets—no loans, no credit cards, just good ol’ American greenbacks—they quickly eliminated themselves.
Location # 2: Beautiful though the facility was, it was located in a terrible area. Parking and safety are genuine concerns. No one wants to visit a venue where you have to worry about being shot or robbed on the walk from your car to the front
Location #3: Ideal in many ways, but had a minimum food order of $4,000, not negotiable. Not sure that we would even
have that many people to feed, I could not imagine having a need for that much food. And so another one bites the dust.
Location #s 4 & 5: Our final destinations of the day were another hotel and a conference center on a college campus. When all was said and done, both of these facilities had what we were asking for: they were each in a good location, the price was right, and the interiors were fantastic for our needs, though they were very different. The hotel had what you might view as a very traditional convention style layout: a hallway with conference rooms to either side that could be divided as we needed. The conference center had a much less traditional layout, but the interior was so much more than your standard
Then it came time to negotiate. There were issues with space pricing, food pricing, what was taxed and what was not, and probably a few other things that I am forgetting by now. As a first year convention, we were watching our budget very
closely. Both facilities had what we thought we needed, but at the end of the day, one came in about 25% higher than the
other. All other things being equal, the decision was made, and we were proud to place our convention at the Prince
Conference Center, located on the Calvin College Campus.
Heretofore I have mentioned a lot of things, but I have not mentioned customer service. The rep at Prince has been and continues to be fantastic. She has over a decade of experience in her field, and has been incredibly receptive to Brian’s and my ongoing vision of what GrandCon will look like. So while not set in stone, I’m excited to lay out what GrandCon will
look like in September 2013 (details are subject to change):
The Great Hall will be divided into 2 areas. 2/3 will be for our Dealer Room, for both retailers and artists. The remaining 1/3 will be in use for our MTG Mox tournament and draft play.
The frontroom is called the Fireside Room because its atmosphere is dominated by two flanking floor-to-ceiling fireplaces at either end. We can’t imagine a better room in which to place our 9 tables of RPGs.
The Willow Room to the rear of the building that holds over 100 gamers. That will house our game library, and it is
with great joy that I can say that our new convention will be home to the same game library that visits Gen Con, with over 1000 games.
And the final room, the Boardroom, will be home to our seminars, movies, and LARPers.
***UPDATE: Since the original time of this writing back in December, we have taken up the very last room, the President’s
Dining Room, which will house even more scheduled gaming!!!***
The Prince is also attached to a 69-room hotel, and we have negotiated a reduced room rate for our convention attendees. When you come down from your room you are greeted by a complimentary breakfast, and the convention is no more than 30 feet away. Coffee, water, cookies, and other snacks will be available to our attendees all day long, free of charge.
We have worked hard to give our convention the feel of a mini-Origins or –Gen Con, and the details, big and small, are coming together to make it happen. The Prince Conference Center is an amazing place to hold our inaugural event, and we can’t thank them enough for their service. We’ll see you there!
Recorded 15 February 2013
It’s a packed house on this episode as Darrell and TC continue their stellar jobs as co-hosts on the new State of Games and we’re joined by a truly super guest who never sleeps, makes his own weapons from steel and sweat, and bears an ever-so-striking resemblance to Joseph Gordon Levitt.
It’s still a solo gig here on the ol’ State of Games, but I continue to get a little help from my friends. This time it’s not just Darrell Louder and TC Petty III – I went all the Delaware to gather a whole slew of game designers, players and publishers for a massive podcast party at Unpub 3!
Hello, dear readers. As many of you may well know, I attended the third annual Unpublished Games Festival in Magnolia, Delaware (more commonly known as Unpub 3) this past weekend. There were over 40 designers present with more than 60 unpublished games in various states – from the nearly-production ready Compounded to the line-art and paper cutout Brewmasters.
What follows is a brief pictorial wrap-up of what I got a chance to see and play over the two days of the fest. Even though I showed up to try out as many games as possible, I was only able to get to about nine different games. What I will say about the games I played though – all of them were fun and excellent creative endeavors. On with the pictures!
Shortly before Unpub 3 kicked off, Compounded designer Darrell Louder and I learned that Compounded had been fully funded on Kickstarter! Since the first Unpub was the official birthplace of Compounded, it was a very happy anniversary present, indeed.