The State of Games, Ep. 187: The One About Unpub 2023
For the first time since 2019, we three were actually at a convention together! It felt like old times. We traveled to Hunt Valley, MD to attend the Unpublished Games Festival and had a blast playtesting ours and others’ prototypes. We saw old friends, played a really massive game of Just One, and got pelted in the privates during a very special game designed by Matt Riddle and Ben Pinchback. Get ready to enjoy the convention coverage, just like back in the day! Read More Read More
The State of Games, Ep. 185: The One About Crossing the Line
In the past, there have been times on the podcast when we’ve damned the torpedoes and full-speed aheaded into slightly controversial waters. Luckily for all of you, Dear Listeners, we’re going to do it again on this podcast. There have been a few things poking at TC’s brain over the past few months and, since it’s Festivus season, it’s time for the Airing of Grievances. So sit back, listen, and decide if the things we’re talking about have crossed a line – or if we have! Read More Read More
The State of Games, Ep. 184: The One About Catching Up
It’s been awhile since we’ve gotten together, Dear Listeners, and there’s quite a lot that’s happened. We didn’t intend to wait this long for a recording, but life sometimes gets in the way. But, we’re back, and with lots of cool news, reviews, and more than a few personal stories to share. So kick back, relax, and enjoy – you’re with friends. Read More Read More
The State of Games, Ep. 182: The One About Getting the Brand Back Together
Sometimes you just need a do-over. Dice Hate Me and Greater Than Games have been together since 2015, but that’s changing now. Dice Hate Me is independent once again, and it’s both scary and exciting. We talk honestly about what all of that entails – well, I talk honestly while TC grills me like Mike Wallace. But it’s all good – and good listening for all of you, Dear Listeners. Enjoy, and thanks for coming along for the ride for as long as you have. And if you’re new, welcome! Hope you like your podcasts with a touch of whimsy and randomness. Read More Read More
The State of Games, Ep. 181: The One About the Great Escape
Sometimes you just need a good escape, whether its to a condo on the beach, to a secret island controlled by a mysterious doctor, to the depths of the sea, or just to the kitchen table with a good board game. We’re not taking a deep dive into the sea, but we are going to take a deep dive into escape rooms and board games that adapt that experience. And, as we are wont to do, we are going to ramble quite a bit while we do it. Honestly, you’d be disappointed if we didn’t. Read More Read More
The State of Games, Ep. 179: The One About a Return to Camp Launius
Way back before the pandemic, we used to go to a lot of board game conventions. A LOT. And one of our favorite parts of board game conventions was running into and playing games with Richard Launius. You may know him as the designer of the original Arkham Horror, Elder Sign, Defenders of the Realm, and many other titles that often involve a lot of dice chucking. Well, a few years back we decided to circumvent the convention thing and just have our own little mini convention down in South Carolina at Richard’s compound. This episode is yet another installment in the continuing tales of tons of gaming at Camp Launius. Hope you dear listeners... Read More
The State of Games, Ep. 178: The One About New Editions
The old saying “sooner or later, everything old is new again” is very true in modern board games. With over 3,000 new titles being produced each year, it’s inevitable that some of them are going to be new editions of older games. And why not? There are tons of great games from the past that deserve a face lift or a chance to beguile a new generation of gamers. We’re here this episode to talk about the good, bad, and ugly of new editions – so settle in with your thoughts, Dear Listener, and see how closely they match ours. Read More Read More
The State of Games, Ep. 177: The One About the Main Event
It seems lately that almost every board game release must contain buzz words like quick or easy to play, or have play times listed around an hour or less on the game box. Marketers like it, retailers like it, publishers like it. But should all gamers settle for it? Isn’t there a place for games that require a bit of forethought before throwing it on the table – games so epic that you may have to plan at least a light meal for everyone involved? We think so. After this podcast, we hope you think so, too. Read More Read More
The State of Games, Ep. 176: The One About Boutique Publishing
It’s been awhile since we had guests on the podcast, so we figured it would be best to rectify that. What better way than to revisit that old Dice Hate Me chestnut – boutique publishing – with Daniel Newman and Tony Miller, of New Mill Industries. Their publishing philosophy is pretty punk rock, and TC and I sit down to talk about that with them and ask exactly when they’re going to sell out. Turns out they love the punk rock life, but they’re totally ready for offers. Give ’em a call, Asmodee. Read More Read More
The State of Games, Ep. 175 – The One About the Year That Wasn’t
This is the spot where I usually say it’s hard to believe that another year has passed, but this year I truly mean it – mostly because we did absolutely nothing last year and, yet, the whole year is gone. The pandemic lockdown created a true gaming vacuum in which many of us did not escape, which makes creating a year-in-review podcast quite the challenge. And yet, here we are, partly because it’s tradition, and partly because we don’t want Covid and 2020 to take away all our joy of life and camaraderie. So come, sit with us and commiserate. Just sit over there and wear a mask, much love. Read More Read More