The State of Games, Ep. 99 – The One About The State of Things

stateofgameslogonewThe times sure have been a-changin’ of late, what with so many mergers, acquisitions, sellings and such. Of course, we here at Dice Hate Me are no strangers to the process, and in this podcast we take a closer look at some of the big happenings around the industry. Don’t worry, we also take plenty of time to talk about cool games we’ve experienced and ones we’re looking forward to in 2016.


KSMainImageALTNewsletterLinks to important things mentioned on the podcast:

Club Zen & Don’t Get Eated on Kickstarter

Unpub Network

TIME Stories

New York 1901

Isle of Skye

The Golden Ages

Through the Ages

Settlers of Catan


The Grizzled

Porta Nigra

New Dawn

Small World


7th Continent

This War of Mine

Car Wars


New Bedford


Spirit Island

Darkrock Ventures

World’s Fair 1893

Endure the Stars

Doctor Who: Time of the Daleks

Josh Mills

Hann Boe (he won our BGG Guild giveaway!)



Please visit our new game store! You can now find all the Dice Hate Me Games titles at the Greater Than Games store!


And, finally:

The Dice Hate Me Games Newsletter! Sign up for the best in behind-the-scenes goodness from our hearts to yours.

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Related posts:

  1. The State of Games, Ep. 94 – The One About What’s In a Name
  2. The State of Games, Ep. 90 – The One About GenCon 2015
  3. The State of Games, Ep. 91 – The One About We Can Do Whatever We Want
  4. The State of Games, Ep. 92 – The One About Taking Care of Business
  5. The State of Games, Ep. 93 – The One About Going to Essen
One Response to “The State of Games, Ep. 99 – The One About The State of Things”
  1. Jeff Siadek says:

    As an “indy” publisher myself, I don’t want a break. I want people to play my games if they deliver enough bang for their buck. In the age of Kickstarter, there is enough money out there for projects that are worthy. I don’t play inferior games out of respect for the idea of “indy”. I do see the strength of indy stuff is that they can have a clear vision and not need to conform to a plan that has been over-managed. Jim Pinto does some wild stuff because he doesn’t have to answer to anybody except the people who buy his games. The bigger companies have to worry about damaging their brand and that means they will always have less fire in their bellies than the indy guys.

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