Epic Update for Princes of the Dragon Throne
It’s been a few months since dragons have graced the pages at Dice Hate Me, but that doesn’t mean that they have been dormant. I’ve recently received a slew of new art for Clever Mojo Games‘ Princes of the Dragon Throne, and been privy to some designer notes that clear up the new direction for the game. But first – pretty stuff!
Artist Don Aguillo has been hard at work creating the coolest in dragons, humans and subhuman counterparts:
And speaking of humans and subhumans:
As far as design direction goes, Princes of the Dragon Throne has come a long way since its origins as a (relatively-straightforward) deck-building game. It has since evolved from a deck-builder to an experimental tableau-building system, and now into an epic, hybrid Euro-styled area control game that utilizes deck building as one of the main game components. The dominant dragons are still just as powerful and prevalent as before, but now the humans and subhumans are an even more integral part of the mix. All races in the game are now divided into classes that can influence (and gain power from) key realms of the kingdom. From what I’ve seen of the design notes and board layout, players are in for a unique and challenging experience in balancing deck and area management.
With any luck, we’ll soon have a prototype of Princes of the Dragon Throne here at Dice Hate Me HQ, and we’ll be sure to share our thoughts on the progress and gameplay shortly thereafter. In the meantime, keep your eyes peeled to Dice Hate Me for more developments on this hot project.
Related posts:
- Citizens of Princes of the Dragon Throne
- First Look at Dragon Clan Vu’ur
- There Be Dragons at Clever Mojo Games
- Enter the Fire Dragons!
- Dragons of Clan Ma’Ji Get a Makeover
Nice stuff. I know very little about this upcoming game, even though I proudly sport a button from it! I’ll have to dig back through your posts to learn more!
…I find it stange, I read these posts in your voice…in my head,… but…anyway, just saying.
~J
I like where this is going. I can’t wait to see it someday. It is very ambitious to tackle a deck building game. I am glad it is breaking some new ground with interaction and mechanics. The art work is very intriguing – telling a different story than your typical Dungeoncrawler.