Better Gaming Through Chemistry

Dice Hate Me Games is proud to announce today that a new title will be joining the growing ranks of our board game family – Compounded! Many of you may already be familiar with Darrell Louder’s Compounded from our mentions on The State of Games and from coverage of Cartrunk Entertainment’s Unpub events. For those who may be unfamiliar, Compounded is a game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of good old-fashioned luck. It’s fast-moving, accommodates two to five budding chemists, and is a lot of fun. We fell in love with it the very... Read More

A Titanic Talk with Matthew Duhan of Gozer Games

Dice Hate Me and Go Forth and Game have joined forces to bring you some of the best gaming interviews on the web! That’s right, from time to time here on Dice Hate Me, Tom Gurganus will contribute one of his comprehensive conversations. In this interview, Tom sits down for a chat with Matthew Duhan of Gozer Games to discuss the current Kickstarter project, Titans of Industry. Enjoy the interview and be sure to let us know if there are other designers, artists or gaming insiders that you would like to know more about! Tom: Welcome to Go Forth And Game again Matthew. Before we get to far into this remind us about your company Gozer Games. Matthew:... Read More

The State of Games, Episode 25 – The One About Game Design

It seems as if you can’t attend any gaming convention nowadays without coming across 10 or 20 panels and talks about game design and how mysterious and elusive a successful idea can be. Well, we at Dice Hate Me are here to tell you all that there’s nothing mysterious or elusive about the process – good game design inspiration can come from the most ordinary of things, from a cup of coffee to a really good book. Read More  Read More

The Art of War: An Interview with Geoff and Brian Engelstein

Dice Hate Me and Go Forth and Game have joined forces to bring you some of the best gaming interviews on the web! That’s right, from time to time here on Dice Hate Me, Tom Gurganus will contribute one of his comprehensive conversations. In this interview, Tom sits down for a detailed chat with Geoff and Brian Engelstein, makers of The Ares Project. Enjoy the interview and be sure to let us know if there are other designers, artists or gaming insiders that you would like to know more about! ________________________________________________ Tom: Ok, The Ares Project – It just hit stores and it’s getting good buzz on the internets.... Read More

The State of Games, Episode 14 – The One About The Kickstarter Experience

Have you ever prepared for a recital, or warmed up for a big game and had so many butterflies flitting about in your stomach that you thought you’d probably end up barfing on the ump or the entire first row? That’s kinda what it feels like right before you hit the GO button on your very first Kickstarter project. Thankfully for Monkey238 and me, those jitters disappeared real quick when all of you wonderful people made our dreams come true in just 17 short hours. Read More  Read More

The State of Games, Episode 13 – The One About GenCon and the WBC

Phew. Gaming can sometimes be hard. Like when there are tons of cool conventions going on all summer long and you just can’t seem to get to all of them. Lucky for us, we have clones. That’s right, clones. Right now, there are hundreds of little Monkey238s running amok, possibly in your neighborhood. It’s true! Don’t be alarmed, though – they’re mostly harmless. Just have some Doritos and ice cream at the ready. You may need it. Read More  Read More

The State of Games, Episode 12 – The One About Stronghold Games

Shhhh… someone out there is watching, and listening. We can’t give away too much about Episode 12 of The State of Games except to warn you that it seems as though someone is on the line. Who? We can’t say, but if you listen to the podcast, you’ll see what we mean. Just do yourself a favor – pretend it never happened. You’re safer that way. Read More  Read More

The State of Games, Episode 11 – The One About the Last Game On Earth

The State of Games, Episode 11 is fully stocked with bottled water, shotgun shells and plenty of spam and beans. There’s no apocalypse that we can’t handle as long as we can also bring along dice, cards, several hundred board games… wait, there’s not room for all of that? What’s a couple of well-prepared gamers to do? Read More  Read More

First-Place Finish: A PitchCar Mini Review

I play my games a quarter mile at a time; and for those ten seconds or less, I’m free. Friday, June 24, Origins 2011: A funny thing happened on the way to the Boardroom. Right outside that gracious hall was a jaunty group of spirited gamers huddled around a long table. They would occasionally hunch over said table, give a little round disc a hearty flick and let out a mighty yawp that I could only assume signified satisfaction. Curious, I drew closer, and soon realized that I was staring down the belly of the beast that has haunted me for many of my gaming years – an agility game. Now, God saw fit to bless me with many talents, but agility... Read More

The State of Games, Episode 10 – The One About Origins

The State of Games, Episode 10 is geared up and ready for gaming – convention style! I’ll bet all you board gamers and grognards know what we’re talking about with the title of this one, and it ain’t about Darwin (although he was a clue in a game of Time’s Up this past week). So grab your dice bag and jump on board, because it’s convention time! Read More  Read More