Kingsport Horror: Further Delving Into Madness

Something strange is afoot behind the swirling mists of the seaside town of Kingsport. Just inside the haunted harbor, small cracks in the walls between worlds have begun to form. If left unchecked, these cracks may deepen, eventually crumbling into a swirling rift – an open gateway through which the evils of beyond may spill forth, bringing terror and doom down upon Arkham and quickening the arrival of the Ancient One. The Kingsport Horror expansion for the Arkham Horror... Read More

Launch Pad: In Space, No One Can Hear You Whimper

From 1957 until the early 70s, the national super powers of the United States and the Soviet Union were pitted together in a heated head-to-head race for space. In their quest to reach the cosmos, each nation recruited top technicians and harvested vast resources, all while trying their best to protect their budding rockets from spies and saboteurs. Launch Pad is a lot like that, except this time imagine that JFK strapped on a rocket pack, flew over to Kruschev’s pad and... Read More

Monopoly Deal – Like Landing on Free Parking

Say the word “Monopoly” to most die-hard gamers and they are likely to run screaming from the room as if their face is engulfed in flames. To some gamers, that very flaming fate would be preferable to the tedious, near-death experience of another game of Monopoly. To those of you who cringe at the thought of Passing Go; to those who abhor little metal Scotties; to the dear few who pray you Go to Jail so you don’t have to sweat bullets trying to get past your... Read More

Chrononauts – Fourth-Dimensional Fun

What would you do if you had access to a time machine? Would you use it for the (supposed) betterment of mankind, preventing the assassination of a national hero, or guaranteeing the demise of a horrible dictator? Or would you travel to the future, steal a sports almanac, and return to the past to put a bet down on the Red Sox in the World Series? You can do all those things and more in Chrononauts – provided other time-travelling mischief-makers mucking about the timeline... Read More

Monty Python Fluxx – What a Silly Game

Fluxx is the very first card game from Andrew Looney, and it is fair to say that it is the main reason that Looney Labs has grown into the company that it is today. Ever since its introduction in 1996, people have been going absolutely bonkers over Fluxx because Fluxx is absolutely bonkers. At almost every convention, you’ll catch large groups of people gathered together, throwing down cards, laughing uproariously and generally having no clue as to what’s going on... Read More

Aquarius – The Rainbow Connection

Andrew Looney – the founder of Looney Labs and creator of Aquarius – makes no qualms about being a card-carrying hippie; I know because it says so right on the company website. Even if the website didn’t state as such, one look at the far-out kaleidoscope of colors and images on the Aquarius box would convince anyone that the sensibilities of the 60s were alive and well. What then makes Aquarius such a quirky conundrum is that the actual gameplay – as light... Read More

Inevitable: First Impressions

Inevitable, by Jeremy P. Bushnell and Jonathan A. Leistiko, has a strange pedigree for a board game printed in 2010. It does not consist of flashy, over-produced cards, the rules are not distilled down to a 4-page leaflet, and it is filled with many, highly-geeky and often very obscure references to pop culture, cult films, underground comics, sci-fi and black comedies. It is rough around the edges, there is true grit in the crevices, and it almost feels as though it would be... Read More

DiXit:The Cure for the Common Party (Game)

Excerpt from The Everygeek’s Guide to Happy Gaming*: Party game (n) expletive: 1) Board/card game dug out from the depths of the game closet and dusted off when there is a congregation of 6 or more people consisting of over 50% females and/or close family members; 2) game of any sort within easy reach and easily understandable by the masses while intoxicated that would not ordinarily be tolerated by dedicated, hardcore gamers. See: Apples to Apples; Uno; Win, Lose or Draw;... Read More

The Stars Are Right: Hold Onto Your Sanity

One of the main themes in H.P. Lovecraft’s horrific tales was man’s tenuous grasp on his fragile sanity. It’s pretty safe to say that this theme is carried out splendidly in The Stars Are Right. You will lose sanity points. Resistance is futile. This brain-twisting diversion from Steve Jackson Games is a bit of a conundrum. It’s billed as a card game, but the cards are the simplest component. The real heart of the game lies in the 5×5 grid of tiles... Read More

You’ve Got the Whole Board in your Hands

There’s truly no replacement for the sensations of a good board game: The ‘klik-klak’ of the smooth-sided dice as they roll in your hand, surveying a battlefield that’s small enough to fit the dinner table, listening to friends laugh with triumph and cry out with defeat. But there are times and places – the bus, a plane, your dentist’s chair – when you just don’t want to lose a key component to that $40 game in the cracks of a chair.... Read More