The State of Games, Episode 32 – The One About Culling and Critics
Sometimes it’s just nice to be able to sit and talk to your best friend about board games and having fun – and that’s precisely what Monkey and I did on this episode of the State of Games. No guests, no retelling of adventures at the last convention, just the two of us spending an hour of quality time chatting about the good stuff and reaffirming our love for this great hobby. Join us – we’ve missed you.
Links to games and things mentioned on the podcast:
TransEuropa (DHM review)
Stone Age (State of Games Ep. 11)
Belfort (DHM review)
Kingdom Builder (DHM review)
The Great Heartland Hauling Co.
Alien Frontiers for iPad on Kickstarter!
ALSO, OUR KICKSTARTER ALL STARS:
VivaJava: The Coffee Game (Printing is almost complete – awaiting shipment!)
Carnival (It’s here, and ready for you to enjoy!)
And, finally:
The Dice Hate Me Games Newsletter! Sign up for the best in behind-the-scenes goodness from our hearts to yours.
Like what you hear? Subscribe to the State of Games podcast RSS feed!
Related posts:
- The State of Games, Episode 31 – The One About Origins, Chemistry and The Big Blue Noodle
- The State of Games, Episode 27 – The Short One About PAX East 2012
- The State of Games, Episode 26 – The One About Getting Lucky
- The State of Games, Episode 30 – The One About the Duke of Dice
- The State of Games, Episode 23 – The One About the Unpublished Masses
Comments
4 Responses to “The State of Games, Episode 32 – The One About Culling and Critics”Trackbacks
Check out what others are saying...-
[…] After a brief hiatus, Dice Hate Me comes back with their latest State of Games podcast. […]
Chris and Cherylin, thanks for the mention on the podcast. I like Tsuro, and was happy to make that trade to you of Hawaii. enjoy 🙂
You may not like the game, but what I like about it is the Randomness of the tiles and that it is easy to teach and play. For me it makes sense to have something like this in my supply of games to teach to new or inexperienced gamers to get them into our hobby.
By the way..I’m a collector too….lol
Asking a publisher permission to do what they asked you to do simply because the game is bad is the epitomy of being absolutely beholden to the publisher. Your “customer” is the listener/reader, not the publisher.
I think it’s pretty crappy that you didn’t “name the blogger” simply because you didn’t like the message.
Well, that’s the last time that I listen to this podcast, but I appreciate the honesty.
Erik – I think our point about posting reviews may have been misunderstood. At the beginning of the discussion Cherilyn mentioned contacting publishers about negative reviews; I sought to clarify later that this was in relation only to a small portion of designers who had submitted Kickstarter products (and in the instances that I declined to review the game, those games’ campaigns were actually later cancelled). For the record, it is not our policy to withhold a requested review of a published game from an established publisher, and, as I mentioned, about 80% of the games I review I have purchased myself. In instances where I felt as though I had a negative experience in regards to an aspect of a game that I wanted clarification, I have, on occasion, contacted the publisher to add commentary and answer questions; an instance like this occurred last year in my review of Nightfall.
Our overall point was not to state that we do not publish reviews of nor discuss “bad” games, but merely to reinforce that we choose to focus heavily on the games that we enjoy playing and feel that others will, as well.
As for my reluctance to mention the “unnamed blogger,” I’m sorry that you feel that is crappy, but as I mentioned on the podcast sometimes it’s more powerful and prudent to hold your tongue than to let it lash out. It was enough for me to disagree with the sentiment – I didn’t feel like outing the blogger would have been much of a benefit to our discussion.
I’m sorry to hear that you’ll no longer be listening to the podcast, but thanks nevertheless for taking the time to comment. I hope my rebuttal delivers some clarification and second thought.