The State of Games, Ep. 91 – The One About We Can Do Whatever We Want

stateofgameslogonewRemember what I was saying last podcast about it being nearly-impossible to schedule a podcast with four incredibly busy hosts and a lot of sickness? I should have knocked on wood. Just when it seemed like we had a full slate once again I get food poisoning and Stephanie catches strep. Thankfully, TC and Darrell are pros, and newcomer Jessica Wade deftly picked up the slack.


The Dice Hate Me Games/Greater Than Games Design Challenge!

We’re looking for a few good games – and this is your chance to win big, and possibly have your game design published!

Greater Than Games and Dice Hate Me Games would like to announce a new game design contest for 2015. Beginning on Tuesday, May 5, 2015, we will begin accepting submissions for game designs featuring a dexterity element. Submissions will be accepted through Monday, August 31, 2015. The winner of the contest will receive $250, a designer table at Unpub 6, and their design will be considered for publishing. The first runner-up will receive $100, and second and third runners-up each receive $75.

In addition to prize money, the Unpub 6 designer table, and consideration for publishing, design finalists’ entries will be featured prominently on,, and on The State of Games podcast.

In order to enter the contest, designers should submit sell sheets, full rules, component files, and, if available, any playtesting feedback, gameplay videos, and information on previous designs. The full submission guidelines can be found at Entrants may submit their designs to

Once the submission deadline has passed, our team will evaluate the designs and determine which entry will advance to the second stage. At that point, we will ask for a few entrants to send us a full physical prototype of their game. We will also require the designer to sign a non-compete agreement, as their game will have the possibility of being published by Greater Than Games.

A dexterity game, in the context of this announcement, is defined as a game that requires the combination of physical ability and strategic thinking. A few notable examples of dexterity games are Jenga, Animal Upon Animal, Pitchcar, Ascending Empires, Cube Quest, and Terror in Meeple City. Obviously, this is a very broad description, and allows for wide interpretation by the designer. Designers are encouraged to be innovative and diverse in their submissions, and all themes will be considered equally.


muleLinks to important things mentioned on the podcast:

The Unpub Network


Tides of Time

New Salem



La Granja


Destruction of the Gods: Destined Factions

New Bedford

Bottom of the 9th


Panda Game Manufacturing




Hostage Negotiator


Samurai Spirit


Everybody’s Gone to the Rapture


Battlestar Galactica




Marvel Cardline


Cardline Animals




Through the Desert


Tides of Time










The Resistance


Cash ’n Guns


Power Grid

Don’t Get Eated

Club Zen

TC Petty III’s Designer Ego blog (with Don’t Get Eated print-and-play)




Please visit our new game store! You can now find all the Dice Hate Me Games titles at the Greater Than Games store!


And, finally:

The Dice Hate Me Games Newsletter! Sign up for the best in behind-the-scenes goodness from our hearts to yours.

Like what you hear? Subscribe to the State of Games podcast RSS feed!


Related posts:

  1. The State of Games, Ep. 89 – The One About So Here’s The Thing
  2. The State of Games, Ep. 90 – The One About GenCon 2015
  3. The State of Games, Ep. 86: The One About Origins 2015
  4. The State of Games, Ep. 85: The One About Gaming Potpourri
  5. The State of Games, Ep. 84: The One About Ever-Expanding Games
One Response to “The State of Games, Ep. 91 – The One About We Can Do Whatever We Want”
  1. Lee says:

    Welcome to the show, Jessica! Watch out for those social gamers gone bad.
    Chris, good luck managing all the rumors started by TC and Darrell.
    #leacockrevelation #dumppandemic #unpubmadedhmg

I Value Your Opinion - Please Leave A Comment