The State of Games, Ep. 86: The One About Origins 2015
For the past four years, I’ve had the pleasure of hosting a booth for Dice Hate Me Games at the Origins Game Fair in Columbus, Ohio. During that time I’ve learned a lot, met many wonderful people, and introduced even more to the joys and wonders of DHMG titles. It’s a wonderful convention in which I can both run a booth and still have time to talk to convention-goers, fans, designers and publishers. 2015 was a great year at Origins, and I hope to be able to do the same for many years to come!
Monster Truck Mayhem is now on Kickstarter!
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The Dice Hate Me Games/Greater Than Games Design Challenge!
We’re looking for a few good games – and this is your chance to win big, and possibly have your game design published!
Greater Than Games and Dice Hate Me Games would like to announce a new game design contest for 2015. Beginning on Tuesday, May 5, 2015, we will begin accepting submissions for game designs featuring a dexterity element. Submissions will be accepted through Monday, August 31, 2015. The winner of the contest will receive $250, a designer table at Unpub 6, and their design will be considered for publishing. The first runner-up will receive $100, and second and third runners-up each receive $75.
In addition to prize money, the Unpub 6 designer table, and consideration for publishing, design finalists’ entries will be featured prominently on greaterthangames.com, dicehatemegames.com, and on The State of Games podcast.
In order to enter the contest, designers should submit sell sheets, full rules, component files, and, if available, any playtesting feedback, gameplay videos, and information on previous designs. The full submission guidelines can be found at greaterthangames.com/2015-dexterity-game-design-submission-guidelines. Entrants may submit their designs to craig@greaterthangames.com.
Once the submission deadline has passed, our team will evaluate the designs and determine which entry will advance to the second stage. At that point, we will ask for a few entrants to send us a full physical prototype of their game. We will also require the designer to sign a non-compete agreement, as their game will have the possibility of being published by Greater Than Games.
A dexterity game, in the context of this announcement, is defined as a game that requires the combination of physical ability and strategic thinking. A few notable examples of dexterity games are Jenga, Animal Upon Animal, Pitchcar, Ascending Empires, Cube Quest, and Terror in Meeple City. Obviously, this is a very broad description, and allows for wide interpretation by the designer. Designers are encouraged to be innovative and diverse in their submissions, and all themes will be considered equally.
Links to important things mentioned on the podcast:
Spyfall
Chopstick Dexterity Mega Challenge 3000
Don’t Get Eated
TC Petty III’s Designer Ego blog (with Don’t Get Eated print-and-play)
ALSO, OUR KICKSTARTER ALL STARS:
Please visit our new game store! You can now find all the Dice Hate Me Games titles at the Greater Than Games store!
And, finally:
The Dice Hate Me Games Newsletter! Sign up for the best in behind-the-scenes goodness from our hearts to yours.
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Related posts:
- The State of Games, Ep. 85: The One About Gaming Potpourri
- The State of Games, Ep. 84: The One About Ever-Expanding Games
- The State of Games, Episode 66 – The One About Origins 2014
- The State of Games, Ep. 80: The One About Some Business & Baseball
- The State of Games, Ep. 79: The One About Unpub 5
The Board Room tables actually were covered by the weekend. It required a bit of back-and-forth with GAMA over the first couple of days of the con but we did get that done.
As far as providing the Board Room at no cost, the charge for the Board Room ribbon (and the requirement for said ribbon) is established by GAMA. CABS does not receive financial compensation for the Board Room beyond reimbursement for the costs associated with providing that service (such as the moving truck to get the library cabinets to the con, volunteer badges, etc.) I doubt GAMA is interested in just eating those costs without getting something back in return, and the way they’ve chosen to do that is by selling ribbons for access.
And while it’s true that the bulk of the library consists of donations, CABS also has a budget for game purchases as there are several publishers who simply refuse to donate games to us. This budget comes primarily from our club memberships and registrations for our own annual convention, Buckeye Game Fest.
Ted,
Thanks for the clarifications! It’s good to know that the BR tables were covered, and probably will be in the future. We assumed that some of the costs associated with the Board Game Ribbon might get back to CABS in some capicity, and that’s great to hear. I can speak for all of us in saying that we think the library is a valuable resource at Origins, and more than glad it’s available for gamers. Thanks for commenting!
Cheers,
Chris