The State of Games, Ep. 85: The One About Gaming Potpourri

stateofgameslogonewWe typically like to keep our format pretty consistent on The State of Games, but from time to time we have so much to talk about that we just have to throw convention out the window. Speaking of conventions, we give a good overview of what to expect in booth #703 at Origins Game Fair, so give this a listen and we hope to see all of you in Columbus, Ohio from June 3-7! Be there or be square.

The Dice Hate Me Games/Greater Than Games Design Challenge!

We’re looking for a few good games – and this is your chance to win big, and possibly have your game design published!

Greater Than Games and Dice Hate Me Games would like to announce a new game design contest for 2015. Beginning on Tuesday, May 5, 2015, we will begin accepting submissions for game designs featuring a dexterity element. Submissions will be accepted through Monday, August 31, 2015. The winner of the contest will receive $250, a designer table at Unpub 6, and their design will be considered for publishing. The first runner-up will receive $100, and second and third runners-up each receive $75.

In addition to prize money, the Unpub 6 designer table, and consideration for publishing, design finalists’ entries will be featured prominently on,, and on The State of Games podcast.

In order to enter the contest, designers should submit sell sheets, full rules, component files, and, if available, any playtesting feedback, gameplay videos, and information on previous designs. The full submission guidelines can be found at Entrants may submit their designs to

Once the submission deadline has passed, our team will evaluate the designs and determine which entry will advance to the second stage. At that point, we will ask for a few entrants to send us a full physical prototype of their game. We will also require the designer to sign a non-compete agreement, as their game will have the possibility of being published by Greater Than Games.

A dexterity game, in the context of this announcement, is defined as a game that requires the combination of physical ability and strategic thinking. A few notable examples of dexterity games are Jenga, Animal Upon Animal, Pitchcar, Ascending Empires, Cube Quest, and Terror in Meeple City. Obviously, this is a very broad description, and allows for wide interpretation by the designer. Designers are encouraged to be innovative and diverse in their submissions, and all themes will be considered equally.

Winners of the State of Games Survey Contest!
Grand Prize Winner: Jonathan Beckham
Second Prize Winner: Drew Hicks
Runners-up: Brenton T Vallade, Michelle Breaux, Christopher Heselton


broomserviceLinks to important things mentioned on the podcast:

The Dice Hate Me Games pre-order reprint campaign on Greater Than Games for VivaJava, VivaJava Dice and The Great Heartland Hauling Co.!

The Unpub Network

The Spiel des Jahres awards

Puerto Rico




The Game

Machi Koro

Colt Express

Broom Service




Cosmic Encounter


Space Cadets: Dice Duel



Castles of Mad King Ludwig

Lanterns: The Harvest Festival


Stones of Fate

Origins Game Fair

Monster Truck Mayhem

Bottom of the 9th

New Bedford

Spirit Island

Wombat Rescue

Salvation Road

Don’t Get Eated

TC Petty III’s Designer Ego blog (with Don’t Get Eated print-and-play)




Please visit our new game store! You can now find all the Dice Hate Me Games titles at the Greater Than Games store!


And, finally:

The Dice Hate Me Games Newsletter! Sign up for the best in behind-the-scenes goodness from our hearts to yours.

Like what you hear? Subscribe to the State of Games podcast RSS feed!


Related posts:

  1. The State of Games, Ep. 84: The One About Ever-Expanding Games
  2. The State of Games, Episode 53 – The One About The Germans
  3. The State of Games, Episode 66 – The One About Origins 2014
  4. The State of Games, Episode 58 – The One About Unpub 4
  5. The State of Games, Ep. 78: The One About Following the Rules
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