The State of Games, Episode 27 – The Short One About PAX East 2012
It’s been a little longer than expected between podcasts for us here at Dice Hate Me HQ, but we have a good excuse – we’ve been on the road, bringing boardgaming to the masses! We got an invite to the really big show up in Beantown – PAX East – and we couldn’t say no. We’re certainly glad we made the trip, getting the chance to meet so many wonderful people and share some boardgaming love. So come on in and sit a spell while we spin a yarn of our wonderful adventures. Read More Read More
PAX East in Pictures: A Publisher’s View
The past couple of weeks have been a whirlwind at Dice Hate Me HQ, as Monkey238 and I made some last-minute arrangements to work the Game Salute booth at PAX East. This was to be Monkey’s first big con, and I wasn’t sure how much of it we would get to see as we met with gamers, introduced them to Carnival, VivaJava and many other great games. We did get to take a few breaks and wander the massive halls and if there’s one thing we learned – we’re sure glad we only had to set up for boardgaming because the electronic games displays were massive! Here’s a brief pictorial glimpse into our trip to PAX East –... Read More
The State of Games, Episode 24 – The One About Farming
Have you ever been in the presence of a female gamer when a box of Agricola: The Goodies is first cracked open and all those adorable little pigs and cows come spilling out? Have you regained hearing in your ears from the squeal of delight? And why, exactly, is a tiny wooden pumpkin or squash so darn adorable? Honestly, we don’t know either but we’re going to talk about it for at least 15 minutes or so. Come on in! Read More Read More
Sunrise City’s Bright Future
Marc Specter approached me a few weeks ago about writing a review for Sunrise City. To be fair, I wasn’t sure I should run a review of Sunrise City on Dice Hate Me because of my intimate involvement – after all, I was one of the playtesters and the graphic designer for the game. However, I couldn’t not give Sunrise City the attention it’s due, and so I present to you an alternate view of the game, from outside the production circle. I hope you dear readers take it to heart, as I truly believe that this is a wonderful game that many will enjoy. Happy gaming! – Chris In these days of the anti-hero, it is very easy to... Read More
The State of Games, Episode 23 – The One About the Unpublished Masses
There’s nothing like hitting the open road with a box full of hopes and dreams, arriving at a destination, unboxing those dreams and letting a whole bunch of random strangers tear them apart. And believe it or not, that’s a good thing! In this instance, those dreams are board games, and in this episode of The State of Games, we’re all set to tell the stories of those myriad dreamers. Read More Read More
The State of Games, Episode 22 – The One About Two Pairs
Sometimes when you’re gaming, it’s better to be sitting back with an easy pair than dealing with cleaning up after a full house – if you know what we’re saying; and if you listen to this podcast you’ll certainly get the reference. So grab your significant other, pour a glass of your house finest and let The State of Games bring you closer together. You’re welcome. Read More Read More
The State of Games, Episode 19 – The One About the Kickstarter Bubble
Kickstarter is getting kinda big. Like, really really big. Huge, even. And since we put Carnival up there it seems like everybody has a project. There are a lot of Chicken Littles running about, saying that the sky is falling. Are the rumors true? Should we all be selling great big digital umbrellas instead of board games? Read More Read More
Clever Mojo Games Signs Bruno Faidutti
Clever Mojo Games has announced that recent talks with beloved game designer Bruno Faidutti has resulted in an agreement to publish Haathi, which Faidutti has developed with Sérgio Halaban, and André Zatz. Haathi (hah-thee — the Hindi word for elephant) is described as a family board game for 3 to 6 players that features a fantastical race through villages, jungles and mountains of storybook India, atop – you guessed it – elephants. Head of Clever Mojo Games, W. David MacKenzie, has stated that playtesting and refinement of the game with Faidutti and his team will begin soon, and they will also be interviewing quality artists... Read More
The Table Ahead – Dice Hate Me in Oct/Nov/Dec
Autumn is upon us and the Carnival Kickstarter campaign is behind us, but suddenly we’re busier than we’ve been in quite some time here at Dice Hate Me HQ! Monkey238 is eyeball deep in studies for her final semester of schooling and I’m wrapping up graphic design duties on Clever Mojo Games’ successful Kickstarter venture, Sunrise City. So, we’re taking a week off to catch our breaths before we unleash some of the best content of the year here on the site – and here’s a brief peek at what we have in store before we ring in the new year! REVIEWS, REVIEWS AND MORE REVIEWS We’ve received a whole stack of cool titles, perfectly... Read More
A Clever Conversation with David MacKenzie
Dice Hate Me and Go Forth and Game have joined forces to bring you some of the best gaming interviews on the web! That’s right, from time to time here on Dice Hate Me, Tom Gurganus will contribute one of his comprehensive conversations. In his Dice Hate Me debut, Tom sits down for a detailed chat with our good friend David MacKenzie of Clever Mojo Games, makers of Alien Frontiers. Enjoy the interview and be sure to let us know if there are other designers, artists or gaming insiders that you would like to know more about! ________________________________________________ Tom Gurganus: David, welcome. Tell us about yourself. David MacKenzie:... Read More