Origins Game Fair 2011: Day 3
I’m happy to report that on Day 3 of Origins, The Great Banana Quest was finally fulfilled. With my system unable to sustain another morning of breakfast sandwiches, I scoured the convention center for something remotely healthy. Thankfully, I was able to bribe a smoothie attendant out of a banana, no doubt depriving some poor convention-goer of some frozen fruit goodness later that day. But I digress. First order of business for the day: Leviathans. For those not in the know, Leviathans is a miniatures game of aerial combat between huge fleets of heavily armored airships – giant, floating flotillas held aloft by giant Tesla coils.... Read More
Origins Game Fair 2011: Day 2
It’s late. Very late. Like so late that it’s almost time to get up again. That’s convention life for you, though. And thus, day 2 in pictures (I’ll elaborate later!). The day began in the dealer exhibition room. I beelined straight to Stronghold Games‘ booth, met Stephen Buonocore, and promptly purchased Confusion: Espionage and Deception in the Cold War. Yes, it is mine. Yes, it is beautiful. Next up: Meeting Cristina Ramos at the Moosetache Games booth, and getting a look at their new game, Hike. We love Rowboat; it looks like we’ll love this one, too. I’ve been promised a demo game tomorrow, so I’ll... Read More
Origins Game Fair 2011: Day 1
Just like a game of Lords of Vegas, the day started out slowly, but drew to a lively finish. After missing an exit and turning our 7+ hour drive into an 8+ hour drive, my buddy Shawn and I arrived at our hotel, grabbed our gear and headed over to the big show. After some registration hiccups, we ambled over to the open gaming area, threw open the door… and saw that it was pretty darn dead at 3:30. So we walked across the street to Barley’s Brewing, had a beer and some brats, and looked over the encyclopedia-thick booklet of events for the next four days. We soon decided that those days would be decidedly less dead. The Origins Boardroom... Read More
Ahead in the Clouds – An Interview with Chris James of Stratus Games
Last year at Dice Hate Me headquarters, we received a review copy of a very unassuming little card game called Launch Pad. The box exterior seemed innocuous enough, but once we cracked the seal and started to play, we soon realized that this little card game was anything but innocent – this was filled with more punk factor than Monopoly Deal and Bang! combined. Of course, that meant that we liked it. As a result, I’ve kept a close eye on the developments at Stratus Games – the makers of Launch Pad, Gold Mine and the upcoming Eruption – and I figured it was just about time to talk to Chris James and share the full Dice Hate... Read More
Kickstarter Profiles, Part 2: Startup Fever
Sometimes in the board game community, hobbyists throw around the term “gamer’s game” to describe a game which includes advanced mechanics or a play experience best suited for someone who has done a bit more than advance their token to Boardwalk a few times in the family parlor. For prime examples of “gamer’s games,” see: Troyes, Twilight Struggle, Puerto Rico; do not see: Clue, Settlers of Catan, Ticket to Ride. Designer Louis Perrochon, and a few others, have remarked that Startup Fever may have developed into just such a “gamer’s game.” After taking the prototype for a test drive, I can’t honestly say I know exactly as to... Read More
Kickstarter Profiles, Part 1: Dark Horse
Last summer, the name “Kickstarter” began to be whispered in awed, hushed tones after people like David MacKenzie and Daniel Solis had proven that self-publishing through crowd-funding was fresh and feasible. Last fall, Michael Mendes proved that Kickstarter was not just feasible – it was also lucrative as Eminent Domain went supernova, gaining over $48,000 in funds. Since then, board game projects have been popping up in that wild inter-frontier like rabid prairie dogs; some brilliant, some bombs. Regardless of the mix, one thing is abundantly clear: it’s a truly great time for board games, and those who love them. There are several... Read More
Unearthing Treasure: A Pergamon Review
“You call this archaeology?” – Dr. Henry Jones Mention the word archaeology to someone and they are as likely to think of a certain whip-cracking, fedora-wearing hero as they are of long, drudging digs and museums full of dusty tomes and broken trinkets. Pergamon – set in the late 1800s during the height of the Pergamon excavation in Turkey – is less about whip-cracking and much more about all that digging and dust. However, for a game that’s all about unearthing artifacts from long-dead civilizations, Pergamon’s play exudes a surprising amount of life. Read More Read More
Tequila Sunrise over Clever Mojo Games
Clever Mojo Games (makers of the Dice Hate Me 2010 Game of the Year Alien Frontiers) is on the move! As reported on Dice Hate Me earlier, Clever Mojo has several games in development: the draconian deck-builder Princes of the Dragon Throne, the tile-laying Sunrise City, and the rather quirky, but totally radical Swinging Jivecat Voodoo Lounge. I’ve recently gotten my hands on a prototype of Sunrise City, and some sneak peeks at rules and playtest photos of Swinging Jivecat Voodoo Lounge, so may I present to all you dear readers, a little preview of the mojo ahead. Read More Read More
Space For More: An Interview With Empires of the Void Designer Ryan Laukat
Space… the well-trod frontier – at least in board games. There’s good reason for that, though: Space is awesome, as are many quality, space-based games. One space epic in particular has developed quite a buzz recently online – Empires of the Void, designed and illustrated by veteran board game artist Ryan Laukat. Ryan is responsible for quite a bit of art in Dominion, as well as Alf Seegert’s trollish masterpieces, Bridge Troll and Trollhalla. Ryan’s unique art style lends a fun flair to a genre that can sometimes feel a bit staid. In order for us to know more about Empires of the Void and the inspiration to... Read More
The French Revelation: A Troyes Revue
And the Freeples say: Vive la France! In the past few years, the realms of boardgaming have traditionally been broken down into two main categories: “Ameritrash” — which typically includes those games with lots of plastic sculpted miniatures used to bash the crap out your opponent, along with tons of shiny dice — and “Euro” games, which usually include a dazzling array of choices in which to stoically quell the machinations of your opponent with feathered subtleties like influence, victory points, wooden cubes and meeples. Pearl Games has chosen to walk the insane path of including flavors from both realms in one box with their first... Read More