The State of Games, Episode 10 – The One About Origins

The State of Games, Episode 10 is geared up and ready for gaming – convention style! I’ll bet all you board gamers and grognards know what we’re talking about with the title of this one, and it ain’t about Darwin (although he was a clue in a game of Time’s Up this past week). So grab your dice bag and jump on board, because it’s convention time! Read More  Read More

The State of Games, Episode 9 – The One About Getting Kickstarted

The State of Games, Episode 9 is fitted, fueled up and ready to fly. Time to kick the tires and light the fires! Can you all guess what this episode is all about? I’ll give you a hint – it’s not about motorcycles. It’s about making some money and playing some games. Awww, yeah. Read More  Read More

Kickstarter Profiles, Part 2: Startup Fever

Sometimes in the board game community, hobbyists throw around the term “gamer’s game” to describe a game which includes advanced mechanics or a play experience best suited for someone who has done a bit more than advance their token to Boardwalk a few times in the family parlor. For prime examples of “gamer’s games,” see: Troyes, Twilight Struggle, Puerto Rico; do not see: Clue, Settlers of Catan, Ticket to Ride. Designer Louis Perrochon, and a few others, have remarked that Startup Fever may have developed into just such a “gamer’s game.” After taking the prototype for a test drive, I can’t honestly say I know exactly as to... Read More

Kickstarter Profiles, Part 1: Dark Horse

Last summer, the name “Kickstarter” began to be whispered in awed, hushed tones after people like David MacKenzie and Daniel Solis had proven that self-publishing through crowd-funding was fresh and feasible. Last fall, Michael Mendes proved that Kickstarter was not just feasible – it was also lucrative as Eminent Domain went supernova, gaining over $48,000 in funds. Since then, board game projects have been popping up in that wild inter-frontier like rabid prairie dogs; some brilliant, some bombs. Regardless of the mix, one thing is abundantly clear: it’s a truly great time for board games, and those who love them. There are several... Read More

Unearthing Treasure: A Pergamon Review

“You call this archaeology?” – Dr. Henry Jones Mention the word archaeology to someone and they are as likely to think of a certain whip-cracking, fedora-wearing hero as they are of long, drudging digs and museums full of dusty tomes and broken trinkets. Pergamon – set in the late 1800s during the height of the Pergamon excavation in Turkey – is less about whip-cracking and much more about all that digging and dust. However, for a game that’s all about unearthing artifacts from long-dead civilizations, Pergamon’s play exudes a surprising amount of life. Read More  Read More

Tequila Sunrise over Clever Mojo Games

Clever Mojo Games (makers of the Dice Hate Me 2010 Game of the Year Alien Frontiers) is on the move! As reported on Dice Hate Me earlier, Clever Mojo has several games in development: the draconian deck-builder Princes of the Dragon Throne, the tile-laying Sunrise City, and the rather quirky, but totally radical Swinging Jivecat Voodoo Lounge. I’ve recently gotten my hands on a prototype of Sunrise City, and some sneak peeks at rules and playtest photos of Swinging Jivecat Voodoo Lounge, so may I present to all you dear readers, a little preview of the mojo ahead. Read More  Read More

The French Revelation: A Troyes Revue

And the Freeples say: Vive la France! In the past few years, the realms of boardgaming have traditionally been broken down into two main categories: “Ameritrash” — which typically includes those games with lots of plastic sculpted miniatures used to bash the crap out your opponent, along with tons of shiny dice — and “Euro” games, which usually include a dazzling array of choices in which to stoically quell the machinations of your opponent with feathered subtleties like influence, victory points, wooden cubes and meeples. Pearl Games has chosen to walk the insane path of including flavors from both realms in one box with their first... Read More

The State of Games, Episode 8 – The One About Not Playing With Yourself

The State of Games, Episode 8 is open and ready for business! Don’t worry, the title doesn’t mean what you think it means. Or maybe it does? We have no idea what goes on inside those crazy minds of yours. But you can find out what goes on inside our crazy minds – just take a listen to our mad ramblings! Read More  Read More

Strokes of Art: Fresco and Pastiche

Time to paint in some happy little trees... As Big Daddy Kane once said: “Reviewing ain’t easy.” Ok, so I’m taking some artistic license with his lyrics, but I figure that’s ok since today’s boardgaming topic is art – or, more specifically, games about art. Many of us reviewers could be content with just playing a few games and then sharing our thoughts, but that can get boring – both for us, and you, dear readers. And so, it was with great internal fanfare that I came up with the bright idea of pitting two art-themed boardgames against each other: Fresco and Pastiche. I soon found out after playing them both that choosing... Read More

The Crowded Table: April/May Edition

So many games, so little time… to review them all! Yes, the past couple of months have seen a flurry of new games enter the Dice Hate Me library and, subsequently, our gaming table. I’ll be ramping up the review schedule a bit this summer, but cranking out two or three reviews a week right now is just not a practical goal. And, so, I offer up the next best thing: some brief impressions on a notable few that we’ve encountered, many of which will be getting the full Dice Hate Me treatment in the weeks ahead. Castle Panic Not too good... In this hybrid co-op, you and up to five other brave souls must defend the castle against a relentless,... Read More