Dexterity Challenge Winners!

Back in the spring of 2015 we put out a very important call – we wanted your best dexterity game designs! 58 of you answered the call and none of you disappointed; we had an incredibly diverse and interesting group of entries that we somehow had to pare down. When the dust settled we ended up with 11 wonderful games to test out and somehow select the winners. Believe me, it wasn’t easy. Each and every one of the final games sent to us were charming, fun, delightful and,... Read More

The State of Games, Ep. 77: The One About The Games of 2014

It’s a New Year, and you know what that means – new games!!!!!! From that, you probably think that this podcast is all about those cool games you can look forward to, but since you’re smart and read the title of the post, you know that it’s really about those games we all played in 2014. Yes, we do the typical end-of-year-podcast thing with our Games of the Year… but we do it with such style. You’ve grown accustomed to our shenanigans –... Read More

Dice Hate Me 54-Card Challenge Finalists!

The call for card games from Dice Hate Me was heeded – in a very big way! We received over 100 entries into the Dice Hate Me 54-Card Challenge, which was far above and beyond expectations. The massive amount of entries meant that the design community was energized and inspired to create something special, but it also meant that the competition was fierce, and judging took a very long time. Originally, the plan was to have six finalists to be judged at Unpub; since there... Read More

The State of Games, Episode 50 – The One About GenCon 2013

I’m sure most of you dear readers need no introduction to the marvel and spectacle of the greatest of North American gaming cons, GenCon in Indianapolis. For the second year in a row, the Dice Hate Me crew journeyed to the big show and had an absolute blast spending way too much money and getting in demos and long plays of some of the best and brightest of the boardgaming world. Read More  Read More

From Conception to Convention Part 5: “We’re Going to Make this Place Your Home”

Let’s take a jump into our Wayback Machines and revisit the early days of GrandCon, shortly after Brian and I got together.  If you’re going to put on an event of any kind, especially one of large scope, one of the first things you have to do is figure out where it is going to take place.  It’s one thing to have a game day of 10-15 people.  It’s another to have a party to accommodate 50 or so.  But to have an event whose hopeful attendance begins at 200+ is a horse... Read More

Robert Burke’s Battle for Souls

Disclosure: I was provided a complimentary review copy of Battle for Souls. I have played 4  2-player games of BfS to provide a foundation for this review. Battle for Souls is a card game in which players assume the role of Good or Evil, vying for the immortal souls of humans.  You will have to keep up not only with the winning of souls to your side, but also with the use of divine powers to keep your opponent from getting the better of you, and mankind. The heart of the game... Read More

From Conception to Convention Part 4: U-Con and Fanfare

I know, I know, I know…  I have no excuses.  Well, actually I have plenty of excuses—work, family, other hobbies/interests.  I had every intention of getting this blog out at least once a month.  Boy has that proved to be tougher than I thought.  My hat is off to those who do this regularly. At the end of my last entry I committed to telling you all about U-Con and Fanfare.  But before I delve into the experience itself, I want to give a thank you to the staff that put... Read More

It’s a Carnival on Kickstarter!

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