The State of Games, Ep. 87 – The One About Growing New Gamers

stateofgameslogonewOne of the many benefits of our recent survey was to ask listeners what they’d really like for us to talk about, and plenty of you requested tips for getting new gamers into the hobby. We’ve responded with a great episode on how experienced gamers can best evangelize to those new gamers, either in your Friendly Local Game Store, or amongst your less-experienced friends and family. Hopefully you’ll all find this guide to growing new gamers helpful as we all work to build upon this great hobby!


Monster Truck Mayhem is now on Kickstarter!

Help us bring the joy, excitement and adrenaline rush of monster truck racing to your tabletop! Guaranteed to please every crowd, Monster Truck Mayhem is now ready to rush into your home – just a small pledge of $39 will buy you a seat, but you’ll only need the edge Edge EDGE!

The Dice Hate Me Games/Greater Than Games Design Challenge!

We’re looking for a few good games – and this is your chance to win big, and possibly have your game design published!

Greater Than Games and Dice Hate Me Games would like to announce a new game design contest for 2015. Beginning on Tuesday, May 5, 2015, we will begin accepting submissions for game designs featuring a dexterity element. Submissions will be accepted through Monday, August 31, 2015. The winner of the contest will receive $250, a designer table at Unpub 6, and their design will be considered for publishing. The first runner-up will receive $100, and second and third runners-up each receive $75.

In addition to prize money, the Unpub 6 designer table, and consideration for publishing, design finalists’ entries will be featured prominently on greaterthangames.com, dicehatemegames.com, and on The State of Games podcast.

In order to enter the contest, designers should submit sell sheets, full rules, component files, and, if available, any playtesting feedback, gameplay videos, and information on previous designs. The full submission guidelines can be found at greaterthangames.com/2015-dexterity-game-design-submission-guidelines. Entrants may submit their designs to craig@greaterthangames.com.

Once the submission deadline has passed, our team will evaluate the designs and determine which entry will advance to the second stage. At that point, we will ask for a few entrants to send us a full physical prototype of their game. We will also require the designer to sign a non-compete agreement, as their game will have the possibility of being published by Greater Than Games.

A dexterity game, in the context of this announcement, is defined as a game that requires the combination of physical ability and strategic thinking. A few notable examples of dexterity games are Jenga, Animal Upon Animal, Pitchcar, Ascending Empires, Cube Quest, and Terror in Meeple City. Obviously, this is a very broad description, and allows for wide interpretation by the designer. Designers are encouraged to be innovative and diverse in their submissions, and all themes will be considered equally.

 

kingdombuilderdiscLinks to important things mentioned on the podcast:

The Unpub Network

Spyfall

Kingdom Builder

Tortuga

Brass

Cubist

Specter Ops

Onirim

Sylvion

Hostage Negotiator

Sheriff of Nottingham

Coup

Ticket to Ride

The Great Heartland Hauling Co.

Vegas

VivaJava Dice

Concept

Time’s Up: Title Recall

Small World

Risk: Legacy

Yinsh

Letters From Whitechapel

Diamonds

Divinare

Munchkin

Rhino Hero

Pitchcar

Coconuts

Monster Bake

Forbidden Island

Pandemic

Elder Sign

Eldritch Horror

Defenders of the Realm

Hanabi

Wurfel Bohnanza

Incan Gold

Apotheca

Battle for Sularia

Loop, Inc.

Xenon Profiteer

Dark Dealings

Cosmic Kaboom

Monster Truck Mayhem

Don’t Get Eated

TC Petty III’s Designer Ego blog (with Don’t Get Eated print-and-play)

 

 

ALSO, OUR KICKSTARTER ALL STARS:

Please visit our new game store! You can now find all the Dice Hate Me Games titles at the Greater Than Games store!

 

And, finally:

The Dice Hate Me Games Newsletter! Sign up for the best in behind-the-scenes goodness from our hearts to yours.

Like what you hear? Subscribe to the State of Games podcast RSS feed!

 

Related posts:

  1. The State of Games, Ep. 86: The One About Origins 2015
  2. The State of Games, Ep. 85: The One About Gaming Potpourri
  3. The State of Games, Ep. 84: The One About Ever-Expanding Games
  4. The State of Games, Ep. 81: The One About Unpopular Mechanics
  5. The State of Games, Ep. 80: The One About Some Business & Baseball
Comments
2 Responses to “The State of Games, Ep. 87 – The One About Growing New Gamers”
  1. I am attempting to reach out to the folks who do the “State of games” podcast but don’t see a direct link.

    I am Nathan with Cosmic Wombat Games and also am a member of the League of Gamemakers (www.leagueofgamemakers.com). I enjoy listening to the podcast as I get the time to do so, and not too long ago listened to the one about expansions. I thought this was a unique approach and thought the information shared was insightful. I wanted to know if you would allow me to use the structure and bits of content from that podcast as a basis for a blog post for the League?

  2. dicehateme says:

    Nathan – Thanks for the comment! I just sent you a direct email. Glad you’re enjoying the show!

    Cheers,
    Chris

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