The State of Games, Ep. 88 – The One About Do-Overs

stateofgameslogonewIf there’s one thing we like to do on The State of Games, it’s be timely, and we aim to please once again. Since New Bedford is set to relaunch on July 21st, we asked designer Nat Levan to join us for a close look at how being given a second chance can be important for all aspects of the board gaming hobby, especially on Kickstarter.


 

The Dice Hate Me Games/Greater Than Games Design Challenge!

We’re looking for a few good games – and this is your chance to win big, and possibly have your game design published!

Greater Than Games and Dice Hate Me Games would like to announce a new game design contest for 2015. Beginning on Tuesday, May 5, 2015, we will begin accepting submissions for game designs featuring a dexterity element. Submissions will be accepted through Monday, August 31, 2015. The winner of the contest will receive $250, a designer table at Unpub 6, and their design will be considered for publishing. The first runner-up will receive $100, and second and third runners-up each receive $75.

In addition to prize money, the Unpub 6 designer table, and consideration for publishing, design finalists’ entries will be featured prominently on greaterthangames.com, dicehatemegames.com, and on The State of Games podcast.

In order to enter the contest, designers should submit sell sheets, full rules, component files, and, if available, any playtesting feedback, gameplay videos, and information on previous designs. The full submission guidelines can be found at greaterthangames.com/2015-dexterity-game-design-submission-guidelines. Entrants may submit their designs to craig@greaterthangames.com.

Once the submission deadline has passed, our team will evaluate the designs and determine which entry will advance to the second stage. At that point, we will ask for a few entrants to send us a full physical prototype of their game. We will also require the designer to sign a non-compete agreement, as their game will have the possibility of being published by Greater Than Games.

A dexterity game, in the context of this announcement, is defined as a game that requires the combination of physical ability and strategic thinking. A few notable examples of dexterity games are Jenga, Animal Upon Animal, Pitchcar, Ascending Empires, Cube Quest, and Terror in Meeple City. Obviously, this is a very broad description, and allows for wide interpretation by the designer. Designers are encouraged to be innovative and diverse in their submissions, and all themes will be considered equally.

 

Links to important things mentioned on the podcast:pic2586271_md

The Unpub Network

Link to Globe and Mail article on Snakes & Latte’s sitcom

Hostage Negotiator

Ticket to Ride

Vegas

VivaJava Dice

Eldritch Horror

Burger Joint

Colt Express

Broom Service

Red 7

Lanterns

Fleet

Seven 7s

Glass Road

Destruction of the Gods: Destined Factions

New York 1901

Forbidden Stars

Milkman

New Bedford

Monster Truck Mayhem

Magic: The Gathering

Yahtzee

Yspahan

Settlers of Catan

Vegas Showdown

Tzolk’in

Rattus

Myrmes

Pictionary

Tichu

Dark Dealings

Hocus

JurassAttack

Mow Money

Pinbox 3000

Don’t Get Eated

TC Petty III’s Designer Ego blog (with Don’t Get Eated print-and-play)

 

 

ALSO, OUR KICKSTARTER ALL STARS:

Please visit our new game store! You can now find all the Dice Hate Me Games titles at the Greater Than Games store!

 

And, finally:

The Dice Hate Me Games Newsletter! Sign up for the best in behind-the-scenes goodness from our hearts to yours.

Like what you hear? Subscribe to the State of Games podcast RSS feed!

 

Related posts:

  1. The State of Games, Ep. 86: The One About Origins 2015
  2. The State of Games, Ep. 85: The One About Gaming Potpourri
  3. The State of Games, Ep. 84: The One About Ever-Expanding Games
  4. The State of Games, Ep. 87 – The One About Growing New Gamers
  5. The State of Games, Ep. 80: The One About Some Business & Baseball
Comments
One Response to “The State of Games, Ep. 88 – The One About Do-Overs”
  1. Nathan Cornelius says:

    To TC’s “challenge” — I would say that Kingsburg and Catan are good games which use dice as a key element without providing a means to re-roll.

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