The State of Games, Ep. 103 – The One About Playtesting

stateofgameslogonewGame design can often be a complex process that involves many people, not just the designer. One of the most important parts of the process is playtesting, and getting the game in front of quality playtesters is paramount. With Unpub 6 right around the corner, we thought it’d be cool to talk about how to get the most out of playtesting on both sides of the process. Oh, and you all should come to Unpub 6. Because it’s cool.


Links to important things mentioned on the podcastIMG_5119

Unpub Network

Fate of the Elder Gods

Broom Service

Castles of Burgundy

Diaoramarama (seen at right)

W. Eric Martin’s historical analysis of Asmodée’s game release reform

Privateer Press’s press release telling lazy retailers to suck a lemon

BGG thread on Star Traders and how to get in trouble with art



Goonies: The Adventure Card Game

Meeple-shaped Bottle Opener



Houdini’s Poutini

The Dice Hate Me Games Meta Games II – Traitor Mechanic, Trick-Taking, and Time Management



Please visit our new game store! You can now find all the Dice Hate Me Games titles at the Greater Than Games store!


And, finally:

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Related posts:

  1. The State of Games, Ep. 101 – The One About PrezCon 2016
  2. The State of Games, Ep. 100 – The One About the State of Games
  3. The State of Games, Episode 53 – The One About The Germans
  4. The State of Games, Ep. 79: The One About Unpub 5
  5. The State of Games, Ep. 102 – The One About the Takeover
One Response to “The State of Games, Ep. 103 – The One About Playtesting”
  1. Justin Farr says:

    Hey guys! I just wanted to say thanks for mentioning the Meeple Mate in your podcast this week. I appreciate it. 🙂



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