The State of Games, Ep. 103 – The One About Playtesting
Game design can often be a complex process that involves many people, not just the designer. One of the most important parts of the process is playtesting, and getting the game in front of quality playtesters is paramount. With Unpub 6 right around the corner, we thought it’d be cool to talk about how to get the most out of playtesting on both sides of the process. Oh, and you all should come to Unpub 6. Because it’s cool.
Fate of the Elder Gods
Diaoramarama (seen at right)
W. Eric Martin’s historical analysis of Asmodée’s game release reform
Privateer Press’s press release telling lazy retailers to suck a lemon
BGG thread on Star Traders and how to get in trouble with art
The Dice Hate Me Games Meta Games II – Traitor Mechanic, Trick-Taking, and Time Management
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- The State of Games, Ep. 101 – The One About PrezCon 2016
- The State of Games, Ep. 100 – The One About the State of Games
- The State of Games, Ep. 79: The One About Unpub 5
- The State of Games, Ep. 102 – The One About the Takeover
- The State of Games, Episode 53 – The One About The Germans