Dice Hate Me Game of the Year Awards 2015

Happy New Year, dear readers! It’s officially 2016, but no journey forward for us would be complete without our traditional look back at the gaming past. It has been an incredible year here at Dice Hate Me HQ with the Dice Hate Me Games/Greater Than Games merger, a wonderful Kickstarter campaign/ subsequent fall delivery of Bottom of the 9th, and a successful reboot of New Bedford! And, of course, who could forget the meta gaming goodness of Deck Building: The Deckbuilding Game and Unpub: The Unpublished Card Game? It has been a full and bright 2015! And now it’s time on Dice Hate Me to look back at some of the best and brightest... Read More

The State of Games, Ep. 98 – The One About the Games of 2015

It’s that time of the year again – time to look forward by looking back! Yes, a new year is upon us but before we settle into the games of 2016, it’s best that we talk about what we loved about 2015. It was an interesting year; some gamers complained that there were few stand-out titles as in years’ past; to that I can only say it was tough for all of us not to have a list of honorable mentions a mile long that we wanted to honor! So settle in, listen up, and let us regale you with our best of 2015, and the holidays! Read More  Read More

A Groovy Gander at Swinging Jivecat

Hey-o all you hepcats and bouncing Betties – get ready to lay your peepers on some super jazzy card art! As most of you dear readers know, Clever Mojo Games’s Swinging Jivecat Voodoo Lounge is one of my most anticipated future releases. Having played it several times now – and loving every minute of it – I’m super excited to see and share some of artist Sergi Marcet’s art for the cards in SJVL. Read More  Read More

Swinging Jivecat Voodoo Artist!

Last month on Dice Hate Me, I shared a sneak peek at one of the newest games being playtested in the Clever Mojo Games stable – Swinging Jivecat Voodoo Lounge, by designer Seth Roback. Since then, I’ve gotten a closer look at a new board layout and a revised rulebook that actually made me understand the mad machinations behind this offbeat and intriguing game. David MacKenzie will have the prototype in tow at Origins, so I’ll be sitting down for a few sessions, and taking copious notes and pictures, so look for that during my periodic updates during the convention. Read More  Read More