The State of Games, Ep. 112 – The One About Gen Con 2016

The summer is drawing to a close and, with it, so is the season for big conventions. None are bigger each year than Gen Con, and this year was the biggest yet, scattering all four of us from the podcast to the four winds only to see each other sporadically. But, with the distance comes opportunity, as we all get to share very different experiences for all of you to enjoy, dear listeners. Read More  Read More

The State of Games, Ep. 111 – The One About Running With The Bulls

It’s time for the really big show! That’s right, it’s time to get our butts to Indianapolis for Gen Con! It’s hard to believe it’s here again so soon, and even as I post this a day before I’m leaving I still have about a week’s worth of work to do. It’ll all be worth it, though, to see the sights, the spectacles, and the super gamers having fun. Also, I’m really looking forward to some super spicy shrimp cocktail. Seriously. Read More  Read More

The State of Games, Ep. 110 – The One About Mt. Gamesmore

Coming at you live from RuthCon, it’s The State of Games! Jessica and I got a chance to record in person this episode at RuthCon 2016, hosted by our friend Ruth Boyack. It was pretty awesome, and better organized than both Origins and GenCon combined. TC joined us via Skype and we talked about some pretty geeky game design business, but it turned out to be one of our best episodes yet. So get comfy, grab your encyclopedia of classic game design, and crank it up! Read More  Read More

The State of Games, Ep. 94 – The One About What’s In a Name

We love it when fans of the podcast send us topic ideas, and this time around Nat Levan took over the show with a fantastic outline about game names. We may have gotten a little carried away, but we think you’ll all have fun, nonetheless. Keep sending us those ideas! After all, this is your show, too, dear listeners. Read More  Read More

The State of Games, Ep. 92 – The One About Taking Care of Business

We typically do a good job of podcasting via Skype, but the best results come from when we are all in person. Thankfully we had the opportunity while taking care of business in St. Louis this past weekend. If I had my druthers, we’d record in person all the time, but that could only happen if we managed to organize that board game compound we’ve talked about for the longest time. One day, maybe – but, for now, we’ll settle for the joy of looking each other in the eye while we record for special occasions, even if they are few and far between. We hope you all enjoy one of those special times like this. Read More  Read More

The State of Games, Ep. 89 – The One About So Here’s The Thing

We weren’t even supposed to be here today. We all blame TC; he just wanted to quickly talk about a few random things on his mind. As is our custom, though, a few quick, random things turned into an hour and a half of weird awesomeness and lots of rants. So settle in, pop some popcorn, get ready to tell the kids to put their earmuffs on, and enjoy! Read More  Read More

The State of Games, Ep. 84: The One About Ever-Expanding Games

Everyone has a favorite game, and, with that, the desire for that game to deliver more than just what’s inside the box. That’s where expansions come in. Some love them, some ignore them, but no matter the case they are an existing and sometimes-essential part of the board game hobby. Since they are so prevalent we thought it would be a good idea to discuss the best, brightest and downright bad that we’ve experienced. And, yes, we’ve experienced a lot. Read More  Read More

The State of Games, Ep. 79: The One About Unpub 5

Many of you faithful listeners know that Dice Hate Me has been a proud supporter of the Unpub Network since 2011, helping to bring awareness of an awesome playtesting community that has helped many game designers craft their games into published gems. The State of Games has been covering the Unpub scene since Unpub 2, and we’re proud to be back four years later for Unpub 5, which was totally awesome. So sit back and enjoy our tales from the unpublished masses – we hope to help the community growing strong for many years to come. Read More  Read More

The State of Games, Episode 74 – The One About Salt and Sea

“Whenever I find myself growing grim about the mouth; whenever it is a damp, drizzly November in my soul; whenever I find myself involuntarily pausing before coffin warehouses, and bringing up the rear of every funeral I meet; and especially whenever my hypos get such an upper hand of me, that it requires a strong moral principle to prevent me from deliberately stepping into the street, and methodically knocking people’s hats off – then, I account it high time to get to sea as soon as I can.” – Herman Melville, Moby Dick Read More  Read More

The State of Games, Episode 72 – The One About Making Good Decisions

Making decisions can sometimes be hard, but when you make a really good decision, not much is more satisfying. In boardgames we all make decisions constantly – what to play, how to play, how to react when we get beat. But there are also a lot of decisions that are made outside of the game, during production, design, and publication. This podcast is about all of those decisions – good, bad, and downright ugly. Read More  Read More