A Particularly Scottish View of Essen Spiel

Although Monkey238 and I were not able to attend the Big Show in Essen this year, we were lucky enough to have a few friends in which we could live – and game – vicariously. One of those friends was Ian L. Smith, of Glasgow, Scotland. Ian and I don’t always see eye-to-eye on games, but we are always equal in passion and respect. When Ian began recounting his tales from Essen on Twitter, I eagerly interjected and learned about a whole bevy of games I need to sink my teeth into. I prodded Ian to share his thoughts with all you, dear readers, and he eagerly agreed. By way of an introduction, let me explain that I and around 9 of... Read More

Clever Mojo Games Signs Bruno Faidutti

Clever Mojo Games has announced that recent talks with beloved game designer Bruno Faidutti has resulted in an agreement to publish Haathi, which Faidutti has developed with Sérgio Halaban, and André Zatz. Haathi (hah-thee — the Hindi word for elephant) is described as a family board game for 3 to 6 players that features a fantastical race through villages, jungles and mountains of storybook India, atop – you guessed it – elephants. Head of Clever Mojo Games, W. David MacKenzie, has stated that playtesting and refinement of the game with Faidutti and his team will begin soon, and they will also be interviewing quality artists... Read More

The Table Ahead – Dice Hate Me in Oct/Nov/Dec

Autumn is upon us and the Carnival Kickstarter campaign is behind us, but suddenly we’re busier than we’ve been in quite some time here at Dice Hate Me HQ! Monkey238 is eyeball deep in studies for her final semester of schooling and I’m wrapping up graphic design duties on Clever Mojo Games’ successful Kickstarter venture, Sunrise City. So, we’re taking a week off to catch our breaths before we unleash some of the best content of the year here on the site – and here’s a brief peek at what we have in store before we ring in the new year!  REVIEWS, REVIEWS AND MORE REVIEWS We’ve received a whole stack of cool titles, perfectly... Read More

The State of Games, Episode 15 – The One About Richard Launius

This time, it’s all about the dice. It can be argued that it’s always about the dice around these parts, but this time we mean it. You see, we have a very special guest on the podcast this week – a certain designer whose happy hallmarks are those rambunctious randomizers.  And although dice may be filled with hate whenever they get in these hands, we’ve got nothing but love for this particular designer – even if he does have cube fever. Read More  Read More

They Built This City…

This preview was originally posted on April 25, 2011, but since Clever Mojo Games has now released Sunrise City into the wilds of Kickstarter, I thought it would be a good time to take a look at how far the game has progressed. I’ve played Sunrise City many, many times since this preview and watched as it developed into a fun, approachable and engaging game. To check out how it has grown and progressed, read over the preview and then head over to Kickstarter to check out the campaign! In a recent BoardGameGeek News round-up, W. Eric Martin featured a brief tease about Sunrise City – a tile-laying city game currently in production... Read More

Step right up. Enjoy your ride.

It’s that time. You’ve heard the rumblings over the past couple of months… you’ve (hopefully) seen bits and pieces of the art… and you’ve (even more hopefully) heard the buzz. Our first game release, Carnival, is now on Kickstarter and ready for your perusal! For those not in the know, Carnival is a game of set collection for 2-4 players that utilizes dice rolls to determine actions. During the game, players may use Tickets to influence dice rolls or cancel other players’ actions. Wild cards can act as card substitutes or be discarded to draw more cards from the deck. It’s just like bumper cars in... Read More

The State of Games, Episode 13 – The One About GenCon and the WBC

Phew. Gaming can sometimes be hard. Like when there are tons of cool conventions going on all summer long and you just can’t seem to get to all of them. Lucky for us, we have clones. That’s right, clones. Right now, there are hundreds of little Monkey238s running amok, possibly in your neighborhood. It’s true! Don’t be alarmed, though – they’re mostly harmless. Just have some Doritos and ice cream at the ready. You may need it. Read More  Read More

The State of Games, Episode 12 – The One About Stronghold Games

Shhhh… someone out there is watching, and listening. We can’t give away too much about Episode 12 of The State of Games except to warn you that it seems as though someone is on the line. Who? We can’t say, but if you listen to the podcast, you’ll see what we mean. Just do yourself a favor – pretend it never happened. You’re safer that way. Read More  Read More

The State of Games, Episode 11 – The One About the Last Game On Earth

The State of Games, Episode 11 is fully stocked with bottled water, shotgun shells and plenty of spam and beans. There’s no apocalypse that we can’t handle as long as we can also bring along dice, cards, several hundred board games… wait, there’s not room for all of that? What’s a couple of well-prepared gamers to do? Read More  Read More

For Your Future Amusement

Yowza, yowza, step right up, watch yer step! Dice Hate Me has an important announcement to make! Granted, the cat’s been out of the bag for over a week now, but I figured we could use a little something official on the site just for matter of record. For those who haven’t heard, Dice Hate Me is going beyond just playing games – we’re now in the business of designing, producing and publishing games. The first game to come out of our stables is Carnival, a set-collecting card game that integrates dice in a unique and fun way. Carnival was conceived by Monkey238 in a little over an hour – yes, an hour – and I recognized... Read More