The State of Games, Ep. 127: The One About Intelligent Design

stateofgameslogonewCompletely rudderless without our podcast editor, Jessica, Darrell, TC, and I decide to go completely off the rails and talk some inside baseball about game design. Don’t worry, though, it’s not too dark down that rabbit hole, and you may just find a wonderland of marvelous fun and information!


cardboardedisonImportant things mentioned on the podcast

Unpub Network

The Cardboard Edison Awards

My Father’s Work


Fate of the Elder Gods

Coldwater Crown

Fleet: Dicey Waters

Ladder 29


VivaJava Dice


Steampunk Rally

Oracle of Delphi


Rolling Japan

Energy Empire


Railroad Revolution

Horus Heresy


Take the Bait

Double Impact

Pirates of the Carbon Copy



Chaos in the Old World

Cry Havoc



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Related posts:

  1. The State of Games, Ep. 122: The One About Bits & Pieces
  2. The State of Games, Ep. 109 – The One About Origins 2016
  3. The State of Games, Episode 25 – The One About Game Design
  4. The State of Games, Episode 53 – The One About The Germans
  5. The State of Games, Ep. 100 – The One About the State of Games
2 Responses to “The State of Games, Ep. 127: The One About Intelligent Design”
  1. Lee says:

    It’s good to hear you’re revisiting Take the Bait. Love the preliminary cover art for that game! Nice choice for the outro by the way.

  2. dicehateme says:

    Thanks, Lee! It’s good to have Take the Bait back out in the wild, again. I’m hoping to get even more great feedback when I do more testing at Origins.

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