Origins 2012 Photo Recap – A Publisher’s Perspective
Hello dear readers! Monkey238 and I have returned from Origins 2012 a bit weary, but incredibly happy as we met many of you and made lots of new friends along the way. We worked hard from 10 to 6 every day in the Exhibition Hall running demos of Carnival, VivaJava and Compounded, teaching the joys of Lucky Dice (and awarding awesome prizes!), and just generally spreading the Dice Hate Me Games love around the con. After the Exhibition Hall closed for the day, we also got a chance to do quite a bit of after-hours gaming with a great group of people in Cartrunk Entertainment’s Unpub area in open gaming. The easiest way to share our adventures... Read More
A Titanic Talk with Matthew Duhan of Gozer Games
Dice Hate Me and Go Forth and Game have joined forces to bring you some of the best gaming interviews on the web! That’s right, from time to time here on Dice Hate Me, Tom Gurganus will contribute one of his comprehensive conversations. In this interview, Tom sits down for a chat with Matthew Duhan of Gozer Games to discuss the current Kickstarter project, Titans of Industry. Enjoy the interview and be sure to let us know if there are other designers, artists or gaming insiders that you would like to know more about! Tom: Welcome to Go Forth And Game again Matthew. Before we get to far into this remind us about your company Gozer Games. Matthew:... Read More
The State of Games, Episode 30 – The One About the Duke of Dice
If it seems like we’ve been cranking out podcasts lately as fast as The Flash on a caffeine binge, that’s probably because we have! Sometimes there just seems to be a lot to talk about in the world of boardgaming. We’re aiming not to wear out our welcome, though, so it’ll likely be a bit before our next online roundtable – but we promise that when we do come back, it’ll be with good stuff just for you, dear listeners. Because we love you. Read More Read More
The State of Games, Episode 29 – The One About Mr. White
Every now and then serendipity raises its pretty head and projects just come together. The past week has been a lot like that here at Dice Hate Me HQ, with some great moves on our own projects and some very interesting developments in others’. And then there are those special times when serendipity whispers a secret in your ear and you get to share it with the world. This is definitely one of those times, and I’m here to tell you that it just warms this old journalist’s heart. Read More Read More
The State of Games, Episode 28 – The One About Spies Like Us
When you’ve been in the information game as long as we have you start to wonder if you’ve seen and heard it all. We’re here to tell you now: We haven’t. From all our intel we can safely say that the boardgaming hobby is on the cusp of a revolution, and these next few months are going to be an exciting time for enthusiasts! For now, though, sit back and listen up as we share a small piece of history from the shadows. Read More Read More
The State of Games, Episode 26 – The One About Getting Lucky
There are many divisive subjects within the realm of the board game hobby, but none seem as bold nor more passionately discussed than luck. Luck defines genres, often determines the difference between abstract and Ameritrash, and, for some, can determine whether a game is fun or a flop. So come on in, listen to us ramble, and get lucky! Read More Read More
Fowl Play – A Kickstarter Quick-Look at Chicken Caesar
In December of 2010, a strange image appeared on the front page of BoardGameGeek – a stone facade, covered in spattered blood, with the looming shadow of what could only be a rooster. Words, etched into the stone, read “Chicken Caesar.” I knew immediately that, regardless of the content, it was imperative that I experience what this game had to offer. I followed the progress of Chicken Caesar for well over a year of its development, patiently waiting for a possible release date or at least a chance to get in the game. That opportunity finally presented itself at PrezCon 2012 in Charlottesville, Virginia. And, so, I adjusted my... Read More
The State of Games, Episode 25 – The One About Game Design
It seems as if you can’t attend any gaming convention nowadays without coming across 10 or 20 panels and talks about game design and how mysterious and elusive a successful idea can be. Well, we at Dice Hate Me are here to tell you all that there’s nothing mysterious or elusive about the process – good game design inspiration can come from the most ordinary of things, from a cup of coffee to a really good book. Read More Read More
The State of Games, Episode 24 – The One About Farming
Have you ever been in the presence of a female gamer when a box of Agricola: The Goodies is first cracked open and all those adorable little pigs and cows come spilling out? Have you regained hearing in your ears from the squeal of delight? And why, exactly, is a tiny wooden pumpkin or squash so darn adorable? Honestly, we don’t know either but we’re going to talk about it for at least 15 minutes or so. Come on in! Read More Read More
It’s Time to Get Caffeinated!
Just about all of you dear readers were there when Carnival was announced to the public. And just about the same amount pledged their support on Kickstarter to help us get Dice Hate Me Games off the ground. It was an amazing experience, made only greater by the outpouring of support and encouragement. Now, we’re back. And we’ve brought coffee. Dice Hate Me Games is proud to present VivaJava: The Coffee Game! Designer T.C. Petty III has spent the last three years perfecting this unique and engaging game and now it’s time for it to be sent out into the wild. VivaJava is now available on Kickstarter, and with your help, we can see... Read More