The State of Games, Episode 31 – The One About Origins, Chemistry and The Big Blue Noodle

This is a really big show about a Really Big Show – namely, Origins Game Fair. Ok, so it wasn’t as Really Big as it usually is because of a date change and gamer malaise and rampaging pomeranians… but we’ll get to all that. Regardless, we had a blast at Origins, and it was awesome getting to meet and play with a whole bunch of you. At any rate, get comfortable – we’ve got a whole lotta podcast for ya! Read More  Read More

Better Gaming Through Chemistry

Dice Hate Me Games is proud to announce today that a new title will be joining the growing ranks of our board game family – Compounded! Many of you may already be familiar with Darrell Louder’s Compounded from our mentions on The State of Games and from coverage of Cartrunk Entertainment’s Unpub events. For those who may be unfamiliar, Compounded is a game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of good old-fashioned luck. It’s fast-moving, accommodates two to five budding chemists, and is a lot of fun. We fell in love with it the very... Read More

The State of Games, Episode 30 – The One About the Duke of Dice

If it seems like we’ve been cranking out podcasts lately as fast as The Flash on a caffeine binge, that’s probably because we have! Sometimes there just seems to be a lot to talk about in the world of boardgaming. We’re aiming not to wear out our welcome, though, so it’ll likely be a bit before our next online roundtable – but we promise that when we do come back, it’ll be with good stuff just for you, dear listeners. Because we love you. Read More  Read More

The State of Games, Episode 29 – The One About Mr. White

Every now and then serendipity raises its pretty head and projects just come together. The past week has been a lot like that here at Dice Hate Me HQ, with some great moves on our own projects and some very interesting developments in others’. And then there are those special times when serendipity whispers a secret in your ear and you get to share it with the world. This is definitely one of those times, and I’m here to tell you that it just warms this old journalist’s heart. Read More  Read More

The State of Games, Episode 28 – The One About Spies Like Us

When you’ve been in the information game as long as we have you start to wonder if you’ve seen and heard it all. We’re here to tell you now: We haven’t. From all our intel we can safely say that the boardgaming hobby is on the cusp of a revolution, and these next few months are going to be an exciting time for enthusiasts! For now, though, sit back and listen up as we share a small piece of history from the shadows. Read More  Read More

The State of Games, Episode 27 – The Short One About PAX East 2012

It’s been a little longer than expected between podcasts for us here at Dice Hate Me HQ, but we have a good excuse – we’ve been on the road, bringing boardgaming to the masses! We got an invite to the really big show up in Beantown – PAX East – and we couldn’t say no. We’re certainly glad we made the trip, getting the chance to meet so many wonderful people and share some boardgaming love. So come on in and sit a spell while we spin a yarn of our wonderful adventures. Read More  Read More

Come say hello to Dice Hate Me Games at PAX East!

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The State of Games, Episode 26 – The One About Getting Lucky

There are many divisive subjects within the realm of the board game hobby, but none seem as bold nor more passionately discussed than luck. Luck defines genres, often determines the difference between abstract and Ameritrash, and, for some, can determine whether a game is fun or a flop. So come on in, listen to us ramble, and get lucky! Read More  Read More

The State of Games, Episode 25 – The One About Game Design

It seems as if you can’t attend any gaming convention nowadays without coming across 10 or 20 panels and talks about game design and how mysterious and elusive a successful idea can be. Well, we at Dice Hate Me are here to tell you all that there’s nothing mysterious or elusive about the process – good game design inspiration can come from the most ordinary of things, from a cup of coffee to a really good book. Read More  Read More

The State of Games, Episode 24 – The One About Farming

Have you ever been in the presence of a female gamer when a box of Agricola: The Goodies is first cracked open and all those adorable little pigs and cows come spilling out? Have you regained hearing in your ears from the squeal of delight? And why, exactly, is a tiny wooden pumpkin or squash so darn adorable? Honestly, we don’t know either but we’re going to talk about it for at least 15 minutes or so. Come on in! Read More  Read More