The State of Games, Ep. 123: The One About A Table For One

Ah, Valentine’s Day is here and love is in the air! Not only do we love all the boundless cardboard bits in our favorite board games, but we also love sharing them with our significant others! And, as per usual with any podcast around this time, we should just follow suit and share our favorite games for two. Right? WRONG. We’re here to talk about how to enjoy all those delightful games with yourself! You don’t need anyone else to relish in board gaming! Not that there’s anything wrong with that… Read More  Read More

The State of Games, Ep. 122: The One About Bits & Pieces

We love having special guests on The State of Games, and this time around we get to talk to the always awesome Chris Matthew of Panda Game Manufacturing. We take a big look behind the green curtain of game production and all the decisions that go into which components are the best for a game, and how to keep costs down while making sure the production is awesome. We also talk in-depth about some of the changes in the industry over the past couple of years in terms of component quality escalation and how it can affect the board game market. Oh, we also talk about awesome games we’ve played, so there’s that. Read More  Read More

Dice Hate Me Game of the Year Awards 2016

Happy New Year, dear readers! Welcome to 2017, and it’s hard to believe it’s already here! It was a crazy year for the boardgame industry, as well as for Dice Hate Me Games/Greater Than Games. We finally saw the delivery of New Bedford after a lot of hard work, and were blessed with the funding of a very personal project in Fate of the Elder Gods. Count in Lazer Ryderz, the second round of Meta Rabbit games, and development on exciting projects like Legends of Sleepy Hollow, and we’ve been incredibly lucky. Of course, before we look forward to everything in store for 2017, it’s time on Dice Hate Me to look back at some of the best and... Read More

The State of Games, Ep. 121: The One About the Best Games of 2016

It’s the second most wonderful time of the year – that time when we look back on the best and brightest games of the previous year! This year it’s really pretty cool, as there is very little overlap in the games that Darrell, TC, Jessica, and myself have picked for our Games and Discoveries of the years, which means much more quality goodness and variety for all of you, dear listeners! As much as 2016 was a mixed bag of quality in the industry, it still turned out to be a tough task for all of us to narrow down what we like the best. Listen up, and please let us know what were your favorites of 2016! Read More  Read More

The State of Games, Ep. 119: The One About Chits and Chat

We got the band back together! And, boy, did we have a lot to talk about. With all four of us scattered to the four winds during Thanksgiving and beyond, we felt like it would be a good time for another potpourri episode, especially since there were some particularly meaty topics around. We also figured this would be a good palette cleanser before our big holiday episode coming up in ep. 120 where we’ll all be together at Casa de Louder for festivities. Enjoy! Read More  Read More

The State of Games, Ep. 118: The One About the Good Ol’ Days

Ahhh, the good ol’ days. Many of us look back with great nostalgia on those events, items, shows, and such that bring us warm, fuzzy feelings and help us to combat the slings and arrows of outrageous fortune in our daily lives. The board game space is rife with nostalgia nowadays, with many designers and publishers banking on the selling power of happy memories from yesteryear. So pour yourself some Nesquick, put on your superhero jammies, and kick back as we look back on the best of the past and what it could mean for the future. Read More  Read More

The State of Games, Ep. 117: The One About Secrets

It’s no secret that everybody loves a good secret, and we’re here to talk all about that particular phenomenon in the board game space. We’ve had some experience with having to keep a secret or two around the Dice Hate Me HQ and it’s not always easy. But, sometimes it’s necessary, not only to protect a game design, but also to protect the production timeline. Confused? Don’t be, as all will be made clear after listening to Ep. 117! Read More  Read More

The State of Games, Ep. 116: The One About Exceptions that Make the Rule

If we’ve learned one thing over the years, it’s that not all games are for all people. We all have individual tastes in types of games that we like, and often times will steer clear of other games of those same types down the road. This podcast is all about those little gems that have surprised us over the years, made us rethink why we never liked these types of games in the first place, and that we’re eager to share now with all of you dear listeners. Read More  Read More

The State of Games, Ep. 115: The One About The Hotness

If there’s one thing most of us gamers get all excited about, it’s the new shiny in cardboard. Board games are growing in leaps and bounds, and each month sees an exponential increase in board game releases. Some titles somehow tap into the zeitgeist and hurtle skyward with tons of hype, while other, equally-worthy, titles inexplicably tumble down into obscurity. We’re here to talk about this very thing, and how BGG’s The Hotness can make or break a game, and, sometimes, even a company. Read More  Read More

The State of Games, Ep. 114: The One About Board Games As Art

There are certain times in the history of the podcast where we just feel compelled to dive headlong into the deep recesses of our hobby to discuss somewhat esoteric things. This time around, it’s all about art – specifically, if board games (or any consumer-based media, for that matter) could be considered art. Through our journey, we define what art means to us, which games we think might fit the bill, and even which games helped to define our generation, art pieces or not. Read More  Read More